2020年5月13日 星期三

week12_CCC

                                                       實作: 播放 WAV檔

#include <windows.h>
#include <mmsystem.h>
int main()
{
    PlaySoundA( "ccheer.wav", NULL, SND_SYNC);
}
#include <windows.h>
#include <mmsystem.h>
#include <GL/glut.h>
void display()
{

}
void keyboard(unsigned char key, int x,int y)
{
    if(key=='1')PlaySoundA("do.wav",NULL,SND_ASYNC);
    if(key=='2')PlaySoundA("re.wav",NULL,SND_ASYNC);
    if(key=='3')PlaySoundA("mi.wav",NULL,SND_ASYNC);
    if(key=='4awdad')PlaySoundA("fa.wav",NULL,SND_ASYNC);
    if(key=='5')PlaySoundA("so.wav",NULL,SND_ASYNC);
}
int main(int argc, char**argv)
{
     glutInit(&argc, argv);
     glutInitDisplayMode(GLUT_DOUBLE |GLUT_DEPTH);
     glutCreateWindow("week12 Sound");

     glutDisplayFunc(display);
     glutKeyboardFunc(keyboard);

     glutMainLoop();
}
實作: 播放 MP3檔
#include <windows.h>
#include <mmsystem.h>
#include <GL/glut.h>
#include "CMP3_MCI.h"
CMP3_MCI mp3;
void display()
{

}
void keyboard(unsigned char key, int x,int y)
{
    if(key=='1')PlaySoundA("do.wav",NULL,SND_ASYNC);
    if(key=='2')PlaySoundA("re.wav",NULL,SND_ASYNC);
    if(key=='3')PlaySoundA("mi.wav",NULL,SND_ASYNC);
    if(key=='4awdad')PlaySoundA("fa.wav",NULL,SND_ASYNC);
    if(key=='5')PlaySoundA("so.wav",NULL,SND_ASYNC);
}
int main(int argc, char**argv)
{
     mp3.Load("music.mp3");
     mp3.Play();

     glutInit(&argc, argv);
     glutInitDisplayMode(GLUT_DOUBLE |GLUT_DEPTH);
     glutCreateWindow("week12 Sound");

     glutDisplayFunc(display);
     glutKeyboardFunc(keyboard);

     glutMainLoop();
}
#include <windows.h>
#include <mmsystem.h>
#include <GL/glut.h>
#include "CMP3_MCI.h"
CMP3_MCI mp3;
CMP3_MCI Do,Re,Mi,Fa,So;
void display()
{

}
void keyboard(unsigned char key, int x,int y)
{
    if(key=='1') Do.Play();//PlaySoundA("do.wav",NULL,SND_ASYNC);
    if(key=='2') Re.Play();//PlaySoundA("re.wav",NULL,SND_ASYNC);
    if(key=='3') Mi.Play();//PlaySoundA("mi.wav",NULL,SND_ASYNC);
    if(key=='4') Fa.Play();//PlaySoundA("fa.wav",NULL,SND_ASYNC);
    if(key=='5') So.Play();//PlaySoundA("so.wav",NULL,SND_ASYNC);
}
int main(int argc, char**argv)
{
     Do.Load("do.wav");Re.Load("re.wav");Mi.Load("mi.wav");
     Fa.Load("fa.wav");So.Load("so.wav");

     mp3.Load("music.mp3");
     mp3.Play();

     glutInit(&argc, argv);
     glutInitDisplayMode(GLUT_DOUBLE |GLUT_DEPTH);
     glutCreateWindow("week12 Sound");

     glutDisplayFunc(display);
     glutKeyboardFunc(keyboard);

     glutMainLoop();
}

#include <windows.h>
#include <mmsystem.h>
#include <GL/glut.h>
#include "CMP3_MCI.h"
CMP3_MCI mp3;
CMP3_MCI Do,Re,Mi,Fa,So;
float ballX=0, ballY=0,dx=0.05,dy=0.03;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glTranslatef(ballX , ballY, 0);
        glutSolidSphere(0.1,30,30);
    glPopMatrix();
    glutSwapBuffers();
}
void timer(int t)
{
    glutTimerFunc(50, timer,t+1);
    ballX+=dx;ballX+=dy;
    if(ballX>=1){
        Do.Play(); dx= -dx;
    }
    if(ballX<=-1){
        Re.Play(); dx= -dx;
    }
    if(ballY>=1){
        Mi.Play(); dy= -dy;
    }
    if(ballY<=-1){
        Fa.Play(); dy= -dy;
    }
    glutPostRedisplay();
}
void mouse (int botton, int state, int x,int y)
{
    if(state==GLUT_DOWN) PlaySoundA("shot.wav",NULL,SND_ASYNC);
}
void keyboard(unsigned char key, int x,int y)
{
    if(key=='1') Do.Play();//PlaySoundA("do.wav",NULL,SND_ASYNC);
    if(key=='2') Re.Play();//PlaySoundA("re.wav",NULL,SND_ASYNC);
    if(key=='3') Mi.Play();//PlaySoundA("mi.wav",NULL,SND_ASYNC);
    if(key=='4') Fa.Play();//PlaySoundA("fa.wav",NULL,SND_ASYNC);
    if(key=='5') So.Play();//PlaySoundA("so.wav",NULL,SND_ASYNC);
}
int main(int argc, char**argv)
{
     Do.Load("do.wav");Re.Load("re.wav");Mi.Load("mi.wav");
     Fa.Load("fa.wav");So.Load("so.wav");

     mp3.Load("music.mp3");
     ///mp3.Play();

     glutInit(&argc, argv);
     glutInitDisplayMode(GLUT_DOUBLE |GLUT_DEPTH);
     glutCreateWindow("week12 Sound");

     glutDisplayFunc(display);
     glutKeyboardFunc(keyboard);
     glutTimerFunc(50,timer,0);
     glutMouseFunc(mouse);
     glutMainLoop();
}

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