#include <windows.h>
#include <mmsystem.h>
int main()
{
PlaySoundA( "ccheer.wav", NULL, SND_SYNC);
}
#include <windows.h>
#include <mmsystem.h>
#include <GL/glut.h>
void display()
{
}
void keyboard(unsigned char key, int x,int y)
{
if(key=='1')PlaySoundA("do.wav",NULL,SND_ASYNC);
if(key=='2')PlaySoundA("re.wav",NULL,SND_ASYNC);
if(key=='3')PlaySoundA("mi.wav",NULL,SND_ASYNC);
if(key=='4awdad')PlaySoundA("fa.wav",NULL,SND_ASYNC);
if(key=='5')PlaySoundA("so.wav",NULL,SND_ASYNC);
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE |GLUT_DEPTH);
glutCreateWindow("week12 Sound");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMainLoop();
}
實作: 播放 MP3檔
#include <windows.h>#include <mmsystem.h>
#include <GL/glut.h>
#include "CMP3_MCI.h"
CMP3_MCI mp3;
void display()
{
}
void keyboard(unsigned char key, int x,int y)
{
if(key=='1')PlaySoundA("do.wav",NULL,SND_ASYNC);
if(key=='2')PlaySoundA("re.wav",NULL,SND_ASYNC);
if(key=='3')PlaySoundA("mi.wav",NULL,SND_ASYNC);
if(key=='4awdad')PlaySoundA("fa.wav",NULL,SND_ASYNC);
if(key=='5')PlaySoundA("so.wav",NULL,SND_ASYNC);
}
int main(int argc, char**argv)
{
mp3.Load("music.mp3");
mp3.Play();
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE |GLUT_DEPTH);
glutCreateWindow("week12 Sound");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMainLoop();
}
#include <windows.h>
#include <mmsystem.h>
#include <GL/glut.h>
#include "CMP3_MCI.h"
CMP3_MCI mp3;
CMP3_MCI Do,Re,Mi,Fa,So;
void display()
{
}
void keyboard(unsigned char key, int x,int y)
{
if(key=='1') Do.Play();//PlaySoundA("do.wav",NULL,SND_ASYNC);
if(key=='2') Re.Play();//PlaySoundA("re.wav",NULL,SND_ASYNC);
if(key=='3') Mi.Play();//PlaySoundA("mi.wav",NULL,SND_ASYNC);
if(key=='4') Fa.Play();//PlaySoundA("fa.wav",NULL,SND_ASYNC);
if(key=='5') So.Play();//PlaySoundA("so.wav",NULL,SND_ASYNC);
}
int main(int argc, char**argv)
{
Do.Load("do.wav");Re.Load("re.wav");Mi.Load("mi.wav");
Fa.Load("fa.wav");So.Load("so.wav");
mp3.Load("music.mp3");
mp3.Play();
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE |GLUT_DEPTH);
glutCreateWindow("week12 Sound");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMainLoop();
}
#include <mmsystem.h>
#include <GL/glut.h>
#include "CMP3_MCI.h"
CMP3_MCI mp3;
CMP3_MCI Do,Re,Mi,Fa,So;
void display()
{
}
void keyboard(unsigned char key, int x,int y)
{
if(key=='1') Do.Play();//PlaySoundA("do.wav",NULL,SND_ASYNC);
if(key=='2') Re.Play();//PlaySoundA("re.wav",NULL,SND_ASYNC);
if(key=='3') Mi.Play();//PlaySoundA("mi.wav",NULL,SND_ASYNC);
if(key=='4') Fa.Play();//PlaySoundA("fa.wav",NULL,SND_ASYNC);
if(key=='5') So.Play();//PlaySoundA("so.wav",NULL,SND_ASYNC);
}
int main(int argc, char**argv)
{
Do.Load("do.wav");Re.Load("re.wav");Mi.Load("mi.wav");
Fa.Load("fa.wav");So.Load("so.wav");
mp3.Load("music.mp3");
mp3.Play();
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE |GLUT_DEPTH);
glutCreateWindow("week12 Sound");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMainLoop();
}
#include <windows.h>
#include <mmsystem.h>
#include <GL/glut.h>
#include "CMP3_MCI.h"
CMP3_MCI mp3;
CMP3_MCI Do,Re,Mi,Fa,So;
float ballX=0, ballY=0,dx=0.05,dy=0.03;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(ballX , ballY, 0);
glutSolidSphere(0.1,30,30);
glPopMatrix();
glutSwapBuffers();
}
void timer(int t)
{
glutTimerFunc(50, timer,t+1);
ballX+=dx;ballX+=dy;
if(ballX>=1){
Do.Play(); dx= -dx;
}
if(ballX<=-1){
Re.Play(); dx= -dx;
}
if(ballY>=1){
Mi.Play(); dy= -dy;
}
if(ballY<=-1){
Fa.Play(); dy= -dy;
}
glutPostRedisplay();
}
void mouse (int botton, int state, int x,int y)
{
if(state==GLUT_DOWN) PlaySoundA("shot.wav",NULL,SND_ASYNC);
}
void keyboard(unsigned char key, int x,int y)
{
if(key=='1') Do.Play();//PlaySoundA("do.wav",NULL,SND_ASYNC);
if(key=='2') Re.Play();//PlaySoundA("re.wav",NULL,SND_ASYNC);
if(key=='3') Mi.Play();//PlaySoundA("mi.wav",NULL,SND_ASYNC);
if(key=='4') Fa.Play();//PlaySoundA("fa.wav",NULL,SND_ASYNC);
if(key=='5') So.Play();//PlaySoundA("so.wav",NULL,SND_ASYNC);
}
int main(int argc, char**argv)
{
Do.Load("do.wav");Re.Load("re.wav");Mi.Load("mi.wav");
Fa.Load("fa.wav");So.Load("so.wav");
mp3.Load("music.mp3");
///mp3.Play();
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE |GLUT_DEPTH);
glutCreateWindow("week12 Sound");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutTimerFunc(50,timer,0);
glutMouseFunc(mouse);
glutMainLoop();
}





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