#include <windows.h>
#include <mmsystem.h>
int main()
{///播聲音 正常的ASCII檔名,空,聲音要同步
PlaySoundA("chaha.wav",NULL,SND_SYNC);
}///檔案要在(freeglut\bin資料夾裡)

🔴試著播出多個wav檔,按鍵盤發出聲音
#include <windows.h>
#include <mmsystem.h>
#include <GL/glut.h>
void display()
{
}
void keyboard(unsigned char key,int x,int y)
{ ///不要同步,不等結束
if(key=='1')PlaySoundA("do.wav",NULL,SND_ASYNC);
if(key=='2')PlaySoundA("re.wav",NULL,SND_ASYNC);
if(key=='3')PlaySoundA("mi.wav",NULL,SND_ASYNC);
if(key=='4') PlaySoundA("fa.wav",NULL,SND_ASYNC);
if(key=='5')PlaySoundA("so.wav",NULL,SND_ASYNC);
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week12 sound");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard); ///鍵盤有函式
glutMainLoop();
}

🔴播出mp3檔,播放時還是可以按鍵盤發出聲音
-->但這個按鍵不能發出和弦
#include <windows.h>
#include <mmsystem.h>
#include <GL/glut.h>
#include "CMP3_MCI.h"
CMP3_MCI mp3;
void display()
{
}
void keyboard(unsigned char key,int x,int y)
{
if(key=='1')PlaySoundA("do.wav",NULL,SND_ASYNC);
if(key=='2')PlaySoundA("re.wav",NULL,SND_ASYNC);
if(key=='3')PlaySoundA("mi.wav",NULL,SND_ASYNC);
if(key=='4') PlaySoundA("fa.wav",NULL,SND_ASYNC);
if(key=='5')PlaySoundA("so.wav",NULL,SND_ASYNC);
}
int main(int argc,char**argv)
{
mp3.Load("music.mp3");
mp3.Play();
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week12 sound");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMainLoop();
}

🔴播出mp3檔,播放時還是可以按鍵盤發出聲音
-->按鍵可以發出和弦
#include <windows.h>
#include <mmsystem.h>
#include <GL/glut.h>
#include "CMP3_MCI.h"
CMP3_MCI mp3;
CMP3_MCI Do,Re,Mi,Fa,So; ///有5個按鍵變數
void display()
{
}
void keyboard(unsigned char key,int x,int y)
{
if(key=='1') Do.Play();
if(key=='2') Re.Play();
if(key=='3') Mi.Play();
if(key=='4') Fa.Play();
if(key=='5') So.Play();
}
int main(int argc,char**argv)
{
Do.Load("do.wav"); Re.Load("re.wav"); Mi.Load("mi.wav");
Fa.Load("fa.wav"); So.Load("so.wav"); ///5個按鍵變數 設好檔案
mp3.Load("music.mp3");
mp3.Play();
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week12 sound");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMainLoop();
}

🔴更改工作目錄 將原本執行的目錄改成小數點"."

🔴將原本目錄中要執行的聲音檔及freeglut.dll檔移動到專案的目錄裡

🔴這樣即使換一台電腦使用,也不會因目錄名稱不同而不能執行

🔴做出類似射擊遊戲的感覺,球撞到牆壁有音效,滑鼠點擊有槍聲
#include <windows.h>
#include <mmsystem.h>
#include <GL/glut.h>
#include "CMP3_MCI.h"
CMP3_MCI mp3;
CMP3_MCI Do,Re,Mi,Fa,So;
float ballX=0,ballY=0,dx=0.05,dy=0.03;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(ballX,ballY,0);
glutSolidSphere(0.1,30,30);
glPopMatrix();
glutSwapBuffers();
}
void timer(int t)
{
glutTimerFunc(50,timer,t+1);
ballX+=dx; ballY+=dy; ///球會動
if(ballX>=1)
{
Do.Play(); dx=-dx;
}
if(ballX<=-1)
{
Re.Play(); dx=-dx;
}
if(ballY>=1)
{
Mi.Play(); dy=-dy;
}
if(ballY<=-1)
{
Fa.Play(); dy=-dy;
}
glutPostRedisplay(); ///重畫畫面
}
void mouse(int button,int state,int x,int y) ///mouse會有槍聲
{
if(state==GLUT_DOWN) PlaySoundA("shot.wav",NULL,SND_ASYNC);
}
void keyboard(unsigned char key,int x,int y)
{
if(key=='1') Do.Play();//PlaySoundA("do.wav",NULL,SND_ASYNC);
if(key=='2') Re.Play();//PlaySoundA("re.wav",NULL,SND_ASYNC);
if(key=='3') Mi.Play();//PlaySoundA("mi.wav",NULL,SND_ASYNC);
if(key=='4') Fa.Play();//PlaySoundA("fa.wav",NULL,SND_ASYNC);
if(key=='5') So.Play();//PlaySoundA("so.wav",NULL,SND_ASYNC);
}
int main(int argc,char**argv)
{
Do.Load("do.wav"); Re.Load("re.wav"); Mi.Load("mi.wav");
Fa.Load("fa.wav"); So.Load("so.wav");
mp3.Load("music.mp3");
mp3.Play();
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week12 sound");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutTimerFunc(50,timer,0);
glutMouseFunc(mouse);
glutMainLoop();
}
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