- Sound -
#include <windows.h>
#include <mmsystem.h>
int main()
{
PlaySoundA("ccheer.wav",NULL,SND_SYNC); ///把音樂檔存成wav,並放在freeglut-bin
}
#include <windows.h>
#include <mmsystem.h>
#include <GL/glut.h>
void display()
{
}
void keyboard(unsigned char key,int x,int y)
{
if(key=='1') PlaySoundA("do.wav",NULL,SND_ASYNC);
if(key=='2') PlaySoundA("re.wav",NULL,SND_ASYNC);
if(key=='3') PlaySoundA("mi.wav",NULL,SND_ASYNC);
if(key=='4') PlaySoundA("fa.wav",NULL,SND_ASYNC);
if(key=='5') PlaySoundA("so.wav",NULL,SND_ASYNC);
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week12_Sound");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMainLoop();
}
♬ 把 CMP3_MCI.h 放到專案資料夾
#include <windows.h>
#include <mmsystem.h>
#include <GL/glut.h>
#include "CMP3_MCI.h"
CMP3_MCI mp3;
void display()
{
}
void keyboard(unsigned char key,int x,int y)
{
if(key=='1') PlaySoundA("do.wav",NULL,SND_ASYNC);
if(key=='2') PlaySoundA("re.wav",NULL,SND_ASYNC);
if(key=='3') PlaySoundA("mi.wav",NULL,SND_ASYNC);
if(key=='4') PlaySoundA("fa.wav",NULL,SND_ASYNC);
if(key=='5') PlaySoundA("so.wav",NULL,SND_ASYNC);
}
int main(int argc,char**argv)
{
mp3.Load("music.mp3");
mp3.Play();
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week12_Sound");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMainLoop();
}
#include <windows.h>
#include <mmsystem.h>
#include <GL/glut.h>
#include "CMP3_MCI.h"
CMP3_MCI mp3;
CMP3_MCI Do,Re,Mi,Fa,So;
void display()
{
}
void keyboard(unsigned char key,int x,int y)
{
if(key=='1') Do.Play();
if(key=='2') Re.Play();
if(key=='3') Mi.Play();
if(key=='4') Fa.Play();
if(key=='5') So.Play();
}
int main(int argc,char**argv)
{
Do.Load("do.mp3");Re.Load("re.mp3");Mi.Load("mi.mp3");
Fa.Load("fa.mp3");So.Load("so.mp3");
mp3.Play();
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week12_Sound");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMainLoop();
}
♬ 將專案的cbp檔用notepad打開 - 修改程式把工作位置改成. - 把freeglut.dull移到專案資料夾
♬ 就可以把需要的檔案都放在專案資料夾中~
#include <windows.h>
#include <mmsystem.h>
#include <GL/glut.h>
#include "CMP3_MCI.h"
CMP3_MCI mp3;
CMP3_MCI Do,Re,Mi,Fa,So;
float ballX=0,ballY=0,dx=0.05,dy=0.03;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(ballX,ballY,0);
glutSolidSphere(0.1,30,30);
glPopMatrix();
glutSwapBuffers();
}
void timer(int t)
{
glutTimerFunc(50,timer,t+1);
ballX+=dx; ballY+=dy;
if(ballX>=1)
{
Do.Play(); dx=-dx;
}
if(ballX<=-1)
{
Re.Play(); dx=-dx;
}
if(ballY>=1)
{
Mi.Play(); dy=-dy;
}
if(ballY<=-1)
{
So.Play(); dy=-dy;
}
glutPostRedisplay();
}
void mouse(int button,int state,int x,int y)
{
if(state==GLUT_DOWN) PlaySoundA("shot.wav",NULL,SND_ASYNC);
}
void keyboard(unsigned char key,int x,int y)
{
if(key=='1') Do.Play();///PlaySoundA("do.wav",NULL,SND_ASYNC);
if(key=='2') Re.Play();///PlaySoundA("re.wav",NULL,SND_ASYNC);
if(key=='3') Mi.Play();///PlaySoundA("mi.wav",NULL,SND_ASYNC);
if(key=='4') Fa.Play();///PlaySoundA("fa.wav",NULL,SND_ASYNC);
if(key=='5') So.Play();///PlaySoundA("so.wav",NULL,SND_ASYNC);
}
int main(int argc,char**argv)
{
Do.Load("do.wav");Re.Load("re.wav");Mi.Load("mi.wav");
Fa.Load("fa.wav");So.Load("so.wav");
mp3.Load("music.mp3");
//mp3.Play();
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week12_Sound");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutTimerFunc(50,timer,0);
glutMouseFunc(mouse);
glutMainLoop();
}








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