
播放 WAV 檔
#include <windows.h>
#include <mmsystem.h>
int main()
{///播聲音 正常的ASCII檔名, 空, 聲音要同步
PlaySoundA( "Hahaha.wav", NULL, SND_SYNC);
}///檔案要在下面(in freeglut\bin)

播放音階
#include <windows.h>
#include <mmsystem.h>
#include <GL/glut.h>
void display()
{
}
void keyboard(unsigned char key,int x,int y)
{
if(key=='1') PlaySoundA("do.wav",NULL,SND_ASYNC);
if(key=='2') PlaySoundA("re.wav",NULL,SND_ASYNC);
if(key=='3') PlaySoundA("mi.wav",NULL,SND_ASYNC);
if(key=='4') PlaySoundA("fa.wav",NULL,SND_ASYNC);
if(key=='5') PlaySoundA("so.wav",NULL,SND_ASYNC);
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week12 sound");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMainLoop();
}

要把 CMP3_MCI.h 放到 week12

播放MP3
#include "CMP3_MCI.h" /// TODO3:雙引號,在專同一個目錄裡
CMP3_MCI mp3;/// ex. int a; TODO3: 宣告一個物件變數,叫 mp3
mp3.Load("music.mp3");
mp3.Play();

新增和弦
CMP3_MCI Do, Re, Mi, Fa, So;///TODO4: 有5個物件變數


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