今天上課內容:
1.使用音效 .wav檔
將音效放入CodeBlocks:去網路上找wav下載,將音檔放置freeglut\bin資料夾裡面才可執行。
程式碼:
#include <windows.h> ////為了下面認識DWORD
#include <mmsystem.h> ////裡面有 PlaySound
int main()
{
PlaySoundA("ccheer.wav",NULL,SND_SYNC);
}
1-1. 增加更多聲音

2.放上音階

程式碼:
#include <windows.h>
#include <mmsystem.h>
#include <GL/glut.h>
void display()
{
}
void keyboard(unsigned char key, int x,int y)
{
if(key=='1') PlaySoundA("do.wav",NULL,SND_ASYNC);
if(key=='2') PlaySoundA("re.wav",NULL,SND_ASYNC);
if(key=='3') PlaySoundA("mi.wav",NULL,SND_ASYNC);
if(key=='4') PlaySoundA("fa.wav",NULL,SND_ASYNC);
if(key=='5') PlaySoundA("so.wav",NULL,SND_ASYNC);
}
int main(int argc, char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("07163115_0513");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMainLoop();
}
3.使用音效 .mp3檔

程式碼:
#include <windows.h>
#include <mmsystem.h>
#include <GL/glut.h>
#include "CMP3_MCI.h" /////記得要把這個檔案放在專案同一個目錄裡面
CMP3_MCI mp3; /////宣告物件變數
void display()
{
}
void keyboard(unsigned char key, int x,int y)
{
if(key=='1') PlaySoundA("do.wav",NULL,SND_ASYNC);
if(key=='2') PlaySoundA("re.wav",NULL,SND_ASYNC);
if(key=='3') PlaySoundA("mi.wav",NULL,SND_ASYNC);
if(key=='4') PlaySoundA("fa.wav",NULL,SND_ASYNC);
if(key=='5') PlaySoundA("so.wav",NULL,SND_ASYNC);
//////因為上面的程式,無法和弦,所以.......繼續看下去~~~////////
}
int main(int argc, char**argv)
{
mp3.Load("music.mp3");
mp3.Play();
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("07163115_0513"); /////記得改成自己的檔案名稱
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMainLoop();
}
3-3如何和弦
程式碼:
#include <windows.h>
#include <mmsystem.h>
#include <GL/glut.h>
#include "CMP3_MCI.h"
CMP3_MCI mp3;
CMP3_MCI Do, Re, Mi, Fa, So; ///五個物件變數
void display()
{
}
void keyboard(unsigned char key, int x,int y)
{
if(key=='1') Do.Play(); ///PlaySoundA("do.wav",NULL,SND_ASYNC);
if(key=='2') Re.Play(); ///PlaySoundA("re.wav",NULL,SND_ASYNC);
if(key=='3') Mi.Play(); ///PlaySoundA("mi.wav",NULL,SND_ASYNC);
if(key=='4') Fa.Play(); ///PlaySoundA("fa.wav",NULL,SND_ASYNC);
if(key=='5') So.Play(); ///PlaySoundA("so.wav",NULL,SND_ASYNC);
}
int main(int argc, char**argv)
{
Do.Load("do.wav");
Re.Load("re.wav");
Mi.Load("mi.wav");
Fa.Load("fa.wav");
So.Load("so.wav");
mp3.Load("music.mp3");
///mp3.play();1
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("07163115_0513");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMainLoop();
}


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