step01_利用 PlaySoundA() 來播放 WAV檔, 小心執行目錄是 freeglut的bin裡面

step02_用同一個方法播放音符
#include <windows.h> ///為了下面認識DWORD
#include <mmsystem.h> ///裡面有PlaySound
int main()
{
///播聲音 正常的ASCII檔名,空,聲音要同步(間隔長速度慢)
PlaySoundA("si.wav",NULL,SND_SYNC);
PlaySoundA("la.wav",NULL,SND_SYNC);
PlaySoundA("so.wav",NULL,SND_SYNC);
PlaySoundA("fa.wav",NULL,SND_SYNC);
PlaySoundA("mi.wav",NULL,SND_SYNC);
}

step03_用keyboard函式播音符
#include <windows.h> ///為了下面認識DWORD
#include <mmsystem.h> ///裡面有PlaySound
#include <GL/glut.h>
void display()
{
}
void keyboard(unsigned char key,int x,int y)
{ ///不要同步不要結束 繼續
if(key=='7')PlaySoundA("si.wav",NULL,SND_ASYNC);
if(key=='6')PlaySoundA("la.wav",NULL,SND_ASYNC);
if(key=='5')PlaySoundA("so.wav",NULL,SND_SYNC);
if(key=='4')PlaySoundA("fa.wav",NULL,SND_ASYNC);
if(key=='3')PlaySoundA("mi.wav",NULL,SND_ASYNC);
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week12 sound");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);///鍵盤有函式
glutMainLoop();
}

step04_播放mp3檔,先把CMP3_MCI.h放到專案目錄裡,music.mp3放到執行檔freeglut\bin
#include <windows.h>
#include <mmsystem.h>
#include <GL/glut.h>
#include "CMP3_MCI.h"///雙引號,在專案同一個目錄裡
CMP3_MCI mp3;///變數宣告
void display()
{
}
void keyboard(unsigned char key,int x,int y)
{ ///不要同步不要結束 繼續
if(key=='1')PlaySoundA("do.wav",NULL,SND_ASYNC);
if(key=='2')PlaySoundA("re.wav",NULL,SND_ASYNC);
if(key=='3')PlaySoundA("mi.wav",NULL,SND_SYNC);
if(key=='4')PlaySoundA("fa.wav",NULL,SND_ASYNC);
if(key=='5')PlaySoundA("so.wav",NULL,SND_ASYNC);
}
int main(int argc,char**argv)
{
mp3.Load("music.mp3");
mp3.Play();
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week12 sound");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);///鍵盤有函式
glutMainLoop();
}

step05_改成按鍵且有和弦
#include <windows.h>
#include <mmsystem.h>
#include <GL/glut.h>
#include "CMP3_MCI.h"///雙引號,在同一個目錄裡
CMP3_MCI mp3;
CMP3_MCI DO,RE,MI,FA,SO;///有5個物件變數
void display()
{
}
void keyboard(unsigned char key,int x,int y)
{
if(key=='1')DO.Play(); ///PlaySoundA("do.wav",NULL,SND_ASYNC);
if(key=='2')RE.Play(); ///PlaySoundA("re.wav",NULL,SND_ASYNC);
if(key=='3')MI.Play(); ///PlaySoundA("mi.wav",NULL,SND_SYNC);
if(key=='4')FA.Play(); ///PlaySoundA("fa.wav",NULL,SND_ASYNC);
if(key=='5')SO.Play(); ///PlaySoundA("so.wav",NULL,SND_ASYNC);
}///改成有和弦的
int main(int argc,char**argv)
{
DO.Load("do.wav");
RE.Load("re.wav");
MI.Load("mi.wav");
FA.Load("fa.wav");
SO.Load("so.wav");
///設好檔案
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week12 sound");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);///鍵盤有函式
glutMainLoop();
}

Notepad++修改.cbp檔,並將freeglut.dll跟音檔移到專案目錄裡

#include <windows.h>
#include <mmsystem.h>
#include <GL/glut.h>
#include "CMP3_MCI.h"
CMP3_MCI mp3;
CMP3_MCI DO,RE,MI,FA,SO;///有5個物件變數
float ballX=0,ballY=0,dx=0.05,dy=0.03;
void display()
{///做個小遊戲,有個球會動來動去
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(ballX,ballY,0);
glutSolidSphere(0.1,30,30);
glPopMatrix();
glutSwapBuffers();
}
void timer(int t)
{
glutTimerFunc(50,timer,t+1);
ballX+=dx;ballY+=dy;///球會動
if(ballX>=1){
DO.Play();dx=-dx;
}
if(ballX<=-1){
RE.Play();dx=-dx;
}
if(ballY>=1){
MI.Play();dy=-dy;
}
if(ballY<=-1){
FA.Play();dy=-dy;
}
glutPostRedisplay();///重畫畫面
}
void mouse(int button,int state,int x,int y){
if(state==GLUT_DOWN)PlaySoundA("shot.wav",NULL,SND_ASYNC);
}
void keyboard(unsigned char key,int x,int y)
{
if(key=='1')DO.Play(); ///PlaySoundA("do.wav",NULL,SND_ASYNC);
if(key=='2')RE.Play(); ///PlaySoundA("re.wav",NULL,SND_ASYNC);
if(key=='3')MI.Play(); ///PlaySoundA("mi.wav",NULL,SND_SYNC);
if(key=='4')FA.Play(); ///PlaySoundA("fa.wav",NULL,SND_ASYNC);
if(key=='5')SO.Play(); ///PlaySoundA("so.wav",NULL,SND_ASYNC);
}///改成有和弦的
int main(int argc,char**argv)
{
DO.Load("do.wav");
RE.Load("re.wav");
MI.Load("mi.wav");
FA.Load("fa.wav");
SO.Load("so.wav");
///設好檔案
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week12 sound");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);///鍵盤有函式
glutMouseFunc(mouse);
glutMainLoop();
}
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