2020年5月13日 星期三

播放音檔


1.將wav音檔案放在freeglut裏頭的 bin資料夾


#include <windows.h>
#include <mmsystem.h>
#include <GL/glut.h>
void display()
{

}
void keyboard(unsigned char key,int x,int y)
{
    if(key=='1') PlaySound("do.wav",NULL,SND_ASYNC);
    if(key=='2') PlaySound("re.wav",NULL,SND_ASYNC);
    if(key=='3') PlaySound("mi.wav",NULL,SND_ASYNC);
    if(key=='4') PlaySound("fa.wav",NULL,SND_ASYNC);
    if(key=='5') PlaySound("so.wav",NULL,SND_ASYNC);
}
int main(int argc, char**argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
    glutCreateWindow("week12 sound");

    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);

    glutMainLoop();
}

2.五個音階的簡易鋼琴(無法和弦) + 播放mp3音檔


#include <windows.h>
#include <mmsystem.h>
#include <GL/glut.h>
#include "CMP3_MCI.h"  ///注意:需在同一專案裡面
CMP3_MCI mp3;

void display()
{

}
void keyboard(unsigned char key,int x,int y)
{
    if(key=='1') PlaySound("do.wav",NULL,SND_ASYNC);  ///與SYNC的區別是:ASYNC可干涉,SYNC不可
    if(key=='2') PlaySound("re.wav",NULL,SND_ASYNC);
    if(key=='3') PlaySound("mi.wav",NULL,SND_ASYNC);
    if(key=='4') PlaySound("fa.wav",NULL,SND_ASYNC);
    if(key=='5') PlaySound("so.wav",NULL,SND_ASYNC);
}
int main(int argc, char**argv)
{
    mp3.Load("music.mp3");
    mp3.Play();

    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
    glutCreateWindow("week12 sound");

    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);

    glutMainLoop();
}

3.可合音簡單鋼琴

#include <windows.h>
#include <mmsystem.h>
#include <GL/glut.h>
#include "CMP3_MCI.h"
CMP3_MCI mp3;
CMP3_MCI Do,Re,Mi,Fa,So;
void display()
{

}
void keyboard(unsigned char key,int x,int y)
{
    if(key=='1') Do.Play();//PlaySound("do.wav",NULL,SND_ASYNC);
    if(key=='2') Re.Play();//("re.wav",NULL,SND_ASYNC);
    if(key=='3') Mi.Play();//("mi.wav",NULL,SND_ASYNC);
    if(key=='4') Fa.Play();//("fa.wav",NULL,SND_ASYNC);
    if(key=='5') So.Play();//("so.wav",NULL,SND_ASYNC);
}
int main(int argc, char**argv)
{
    Do.Load("do.wav");Re.Load("re.wav");Mi.Load("mi.wav");
    Fa.Load("fa.wav");So.Load("so.wav");
    mp3.Load("music3.mp3");
    mp3.Play();

    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
    glutCreateWindow("week12 sound");

    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);

    glutMainLoop();
}
4.自給自足cpp檔







5.


#include <windows.h>
#include <mmsystem.h>
#include <GL/glut.h>
#include "CMP3_MCI.h"
CMP3_MCI mp3;
CMP3_MCI Do,Re,Mi,Fa,So;

float ballx=0, bally=0,dx=0.05, dy=0.03;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glTranslatef(ballx,bally,0);
        glutSolidSphere(0.1,30,30);
    glPopMatrix();
    glutSwapBuffers();

}
void timer(int t)
{
    glutTimerFunc(50,timer, t+1);
    ballx+=dx;  bally+=dy;
    if(ballx>=1)
    {
        Do.Play(); dx=-dx;
    }
    if(ballx<=-1)
    {
        Re.Play(); dx=-dx;
    }
    if(bally>=1)
    {
        Mi.Play(); dy=-dy;
    }
    if(bally<=-1)
    {
        Fa.Play(); dy=-dy;
    }
    glutPostRedisplay();
}
void mouse(int button,int state, int x, int y)
{
    if(state==GLUT_DOWN) PlaySoundA("shotgun.wav",NULL,SND_ASYNC);
}
void keyboard(unsigned char key,int x,int y)
{
    if(key=='1') Do.Play();//PlaySound("do.wav",NULL,SND_ASYNC);
    if(key=='2') Re.Play();//("re.wav",NULL,SND_ASYNC);
    if(key=='3') Mi.Play();//("mi.wav",NULL,SND_ASYNC);
    if(key=='4') Fa.Play();//("fa.wav",NULL,SND_ASYNC);
    if(key=='5') So.Play();//("so.wav",NULL,SND_ASYNC);
}
int main(int argc, char**argv)
{
    Do.Load("do.wav");Re.Load("re.wav");Mi.Load("mi.wav");
    Fa.Load("fa.wav");So.Load("so.wav");
    mp3.Load("music.mp3");
    mp3.Play();

    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
    glutCreateWindow("week12 sound");

    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);
    glutTimerFunc(50,timer,0);
    glutMouseFunc(mouse);

    glutMainLoop();
}





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