1.播放 WAV檔


在網路上下載WAV檔 然後丟入freeglut/bin資料夾裡
#include <windows.h>
#include <mmsystem.h>
int main()
{
PlaySoundA("檔名.wav",NULL,SND_SYNC);
}

做一個簡單的彈鋼琴遊戲
#include <windows.h>
#include <mmsystem.h>
#include <GL/glut.h>
void display()
{
}
void keyboard(unsigned char key,int x,int y)
{
if(key=='1')PlaySoundA("do.wav",NULL,SND_ASYNC);
if(key=='2')PlaySoundA("re.wav",NULL,SND_ASYNC);
if(key=='3')PlaySoundA("mi.wav",NULL,SND_ASYNC);
if(key=='4')PlaySoundA("fa.wav",NULL,SND_ASYNC);
if(key=='5')PlaySoundA("so.wav",NULL,SND_ASYNC);
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week12 sound");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMainLoop();
}
2.播放 MP3檔

將CMP3_MCI.h拉進專案檔裡
然後把mp3檔丟進freeglut/bin

#include <windows.h>
#include <mmsystem.h>
#include <GL/glut.h>
#include "CMP3_MCI.h"
CMP3_MCI mp3;
void display()
{
}
void keyboard(unsigned char key,int x,int y)
{
if(key=='1')PlaySoundA("do.wav",NULL,SND_ASYNC);
if(key=='2')PlaySoundA("re.wav",NULL,SND_ASYNC);
if(key=='3')PlaySoundA("mi.wav",NULL,SND_ASYNC);
if(key=='4')PlaySoundA("fa.wav",NULL,SND_ASYNC);
if(key=='5')PlaySoundA("so.wav",NULL,SND_ASYNC);
}
int main(int argc,char**argv)
{
mp3.Load("music.mp3");
mp3.Play();
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week12 sound");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMainLoop();
}
3.GLUT .cbp 專案檔 的設定 (執行目錄、include/lib目錄、link lib檔)

用notepad++編輯專案中的cbp檔修改裡面的working.dir


把freeglut/bin裡的freeglut.dll跟聲音檔丟到專案裡

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