期中考
- 照老師上課教的主題, 把 OpenGL必背10函式(其實是11個函式) 寫出來
- 老師很貼心的花了兩天時間趕出一個模擬測驗網址,老師辛苦了!
GLUT函式
#include <GL/glut.h>
void display()
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glColor3f(0.2,0.3,0.6);
glScalef(0.5,0.2,0.2);
glutSolidCube(1);
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week09");
glutDisplayFunc(display);
glutMainLoop();
}
#include <GL/glut.h>
void myCube()
{
glPushMatrix();
glScalef(0.5,0.2,0.2);
glutSolidCube(1);
glPopMatrix();
}
void display()
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glColor3f(0.9,0.2,0.6);
myCube();
glTranslatef(0.4,0.1,0);
glColor3f(0.6,0.9,0.3);
myCube();
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week09");
glutDisplayFunc(display);
glutMainLoop();
}
T-R-T 轉動
#include <GL/glut.h>
void myCube()
{
glPushMatrix();
glColor3f(0.9,0.2,0.6);
glScalef(0.5,0.2,0.2);
glutSolidCube(1);
glPopMatrix();
}
float angel=0;
void display()
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angel,0,0,1);
myCube();
glPopMatrix();
angel++;
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week09");
glutIdleFunc(display);
glutDisplayFunc(display);
glutMainLoop();
}

#include <GL/glut.h>
void myCube()
{
glPushMatrix();
glColor3f(0.9,0.5,0.4);
glScalef(0.5,0.2,0.2);
glutSolidCube(1);
glPopMatrix();
}
float angel=0;
void display()
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angel,0,0,1);
glTranslatef(0.22,0,0);(新增一行程式碼)
myCube();
glPopMatrix();
angel++;
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week09");
glutIdleFunc(display);
glutDisplayFunc(display);
glutMainLoop();
}
階層轉動
#include <GL/glut.h>
void myCube()
{
glPushMatrix();
glColor3f(0.9,0.5,0.4);
glScalef(0.5,0.2,0.2);
glutSolidCube(1);
glPopMatrix();
}
float angel=0;
void display()
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(0.5,0.6,0.);(新增一行程式碼)
glutSolidCube(0.6);(新增一行程式碼)
glPushMatrix();
glTranslatef(0.3,0.3,0.3);(新增一行程式碼)
glRotatef(angel,0,0,1);
glTranslatef(0.22,0,0);
myCube();
glPopMatrix();
angel++;
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week09");
glutIdleFunc(display);
glutDisplayFunc(display);
glutMainLoop();
}

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