查詢立體形狀的程式碼
有很多種立體圖形可以選擇。
TRT
1
#include <GL/glut.h>
#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glColor3f(0,0,1);
glScalef(0.5,0.2,0.2);
glutSolidCube(1);///正方塊
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week09");
glutDisplayFunc(display);
glutMainLoop();
}

2
#include <GL/glut.h>
void myCube()
{
glPushMatrix();
glScalef(0.5,0.2,0.2);
glutSolidCube(1);
glPopMatrix();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();///再保護一次
glColor3f(0,0.3,1);
myCube();///用自己的函式簡化程式碼
glTranslatef(0.4,0.1,0);
glColor3f(0.6,0.4,0.9);
myCube();
glPopMatrix();///再保護一次
glutSwapBuffers();
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week09");
glutDisplayFunc(display);
glutMainLoop();
}

3
#include <GL/glut.h>
void myCube()
{
glPushMatrix();
glColor3f(0.6,0.4,0.9);
glScalef(0.5,0.2,0.2);
glutSolidCube(1);
glPopMatrix();
}
float angle=0;///轉動的角度變數
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,0,1);
myCube();
glPopMatrix();
angle++;///每次角度增加
glutSwapBuffers();
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week09");
glutIdleFunc(display);///有空idle時,再重畫畫面
glutDisplayFunc(display);
glutMainLoop();
}

(會轉動) 畫面中心點轉動

4
#include <GL/glut.h>
void myCube()
{
glPushMatrix();
glColor3f(0.6,0.4,0.9);
glScalef(0.5,0.2,0.2);
glutSolidCube(1);
glPopMatrix();
}
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,0,1);
glTranslatef(0.22,0,0);///把要轉動的中心點,放到畫面中心
myCube();
glPopMatrix();
angle++;
glutSwapBuffers();
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week09");
glutIdleFunc(display);///有空idle時,再重畫畫面
glutDisplayFunc(display);
glutMainLoop();
}

(會轉動) 移動物體位置,也是從移動物體的位置,畫面中間轉動

5
#include <GL/glut.h>
void myCube()
{
glPushMatrix();
glColor3f(0.6,0.4,0.9);
glScalef(0.5,0.2,0.2);
glutSolidCube(1);
glPopMatrix();
}
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(0.3,0.3,0);///把下面旋轉中的方塊,掛到右上角
glRotatef(angle,0,0,1);
glTranslatef(0.22,0,0);
myCube();
glPopMatrix();
angle++;
glutSwapBuffers();
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week09");
glutIdleFunc(display);
glutDisplayFunc(display);
glutMainLoop();
}

(會轉動)移動物體的位置,繞一整個圈


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