🔴程式碼最一開始的樣子,每堂上課都要叫出的GLUT

🔴按了+會越來越多條線,圖形變得滑潤無稜角

🔴按了-則會減少線條,圖形也變得有稜有角

🔴最初的程式碼
#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week09");
glutDisplayFunc(display);
glutMainLoop();
}

🔴做出一個紅色的正方形
#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glColor3f(1,0,0);
glutSolidCube(1);
glPopMatrix();
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week09");
glutDisplayFunc(display);
glutMainLoop();
}

🔴改大小,變成長方形
🟠多加了glScalef(0.5,0.2,0.2);這行程式碼

🔴做出兩個不同顏色、不同位置的長方形
#include <GL/glut.h>
void myCube()
{
glPushMatrix();
glScalef(0.5,0.2,0.2);
glutSolidCube(1);
glPopMatrix();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glColor3f(1,0,0);
myCube();
glTranslatef(0.4,0.1,0);
glColor3f(1,1,0);
myCube();
glPopMatrix();
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week09");
glutDisplayFunc(display);
glutMainLoop();
}

🌟老師不小心教太快,所以退回到一個長方形╰(*°▽°*)╯
🔴做出一個會旋轉的長方形
#include <GL/glut.h>
void myCube()
{
glPushMatrix();
glColor3f(1,0,0);
glScalef(0.5,0.2,0.2);
glutSolidCube(1);
glPopMatrix();
}
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,0,1);
myCube();
glPopMatrix();
angle++;
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week09");
glutIdleFunc(display);///有空idle時,再重畫畫面
glutDisplayFunc(display);
glutMainLoop();
}
.

🔴將要轉動的中心,放到畫面的中心
🟠先註解掉glRotatef(angle,0,0,1); 確定中心位置
#include <GL/glut.h>
void myCube()
{
glPushMatrix();
glColor3f(1,0,0);
glScalef(0.5,0.2,0.2);
glutSolidCube(1);
glPopMatrix();
}
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
///glRotatef(angle,0,0,1);
glTranslatef(0.22,0,0);///把要轉動的中心點,放到畫面的中心
myCube();
glPopMatrix();
angle++;
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week09");
glutIdleFunc(display);///有空idle時,再重畫畫面
glutDisplayFunc(display);
glutMainLoop();
}

把glRotatef(angle,0,0,1); 註解拿掉,長方形開始轉動


將正方形和長方形組合
#include <GL/glut.h>
void myCube()
{
glPushMatrix();
glColor3f(1,1,0.5);
glScalef(0.5,0.2,0.2);
glutSolidCube(1);
glPopMatrix();
}
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(0.5,0.5,1);
glutSolidCube(0.6);
glPushMatrix();
glTranslatef(0.3,0.3,0);
glRotatef(angle,0,0,1);
glTranslatef(0.22,0,0);
myCube();
glPopMatrix();
angle++;
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week09");
glutIdleFunc(display);
glutDisplayFunc(display);
glutMainLoop();
}



🔴按了-則會減少線條,圖形也變得有稜有角

🔴最初的程式碼
#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week09");
glutDisplayFunc(display);
glutMainLoop();
}

🔴做出一個紅色的正方形
#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glColor3f(1,0,0);
glutSolidCube(1);
glPopMatrix();
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week09");
glutDisplayFunc(display);
glutMainLoop();
}

🔴改大小,變成長方形
🟠多加了glScalef(0.5,0.2,0.2);這行程式碼

🔴做出兩個不同顏色、不同位置的長方形
#include <GL/glut.h>
void myCube()
{
glPushMatrix();
glScalef(0.5,0.2,0.2);
glutSolidCube(1);
glPopMatrix();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glColor3f(1,0,0);
myCube();
glTranslatef(0.4,0.1,0);
glColor3f(1,1,0);
myCube();
glPopMatrix();
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week09");
glutDisplayFunc(display);
glutMainLoop();
}

🌟老師不小心教太快,所以退回到一個長方形╰(*°▽°*)╯
🔴做出一個會旋轉的長方形
#include <GL/glut.h>
void myCube()
{
glPushMatrix();
glColor3f(1,0,0);
glScalef(0.5,0.2,0.2);
glutSolidCube(1);
glPopMatrix();
}
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,0,1);
myCube();
glPopMatrix();
angle++;
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week09");
glutIdleFunc(display);///有空idle時,再重畫畫面
glutDisplayFunc(display);
glutMainLoop();
}
.
🔴將要轉動的中心,放到畫面的中心
🟠先註解掉glRotatef(angle,0,0,1); 確定中心位置
#include <GL/glut.h>
void myCube()
{
glPushMatrix();
glColor3f(1,0,0);
glScalef(0.5,0.2,0.2);
glutSolidCube(1);
glPopMatrix();
}
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
///glRotatef(angle,0,0,1);
glTranslatef(0.22,0,0);///把要轉動的中心點,放到畫面的中心
myCube();
glPopMatrix();
angle++;
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week09");
glutIdleFunc(display);///有空idle時,再重畫畫面
glutDisplayFunc(display);
glutMainLoop();
}

把glRotatef(angle,0,0,1); 註解拿掉,長方形開始轉動


將正方形和長方形組合
#include <GL/glut.h>
void myCube()
{
glPushMatrix();
glColor3f(1,1,0.5);
glScalef(0.5,0.2,0.2);
glutSolidCube(1);
glPopMatrix();
}
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(0.5,0.5,1);
glutSolidCube(0.6);
glPushMatrix();
glTranslatef(0.3,0.3,0);
glRotatef(angle,0,0,1);
glTranslatef(0.22,0,0);
myCube();
glPopMatrix();
angle++;
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week09");
glutIdleFunc(display);
glutDisplayFunc(display);
glutMainLoop();
}


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