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上周的

會動了
///#include?憟賣?冽??,?曆葉??憟?!!!
#include <GL/glut.h>
#include <stdio.h> ///TODO3: 憭?
///?典?霈(global variable)?憟賣?冽??,?曆葉??憟?!!!
FILE * fout=NULL;///TODO3
FILE * fin=NULL;///TODO4: 摰??瑼???
int angle[10]={0,0,0,0,0, 0,0,0,0,0};
int angleID=0;///0,1,2,3
int oldX, oldY;
/// C/C++??賢?雿輻?? 閬?摰??or摰儔, ??????銝?
void display();
void motion(int x, int y);
void mouse(int button, int state, int x, int y);
void keyboard(unsigned char key, int x, int y);
void saveAll();
///?臭誑?函?撘???, ??函??賢???敶? ?恐??甈?
///(銝?撖怠??渡?摰儔)
int oldAngle[10];
int newAngle[10];
void timer(int t)
{
glutTimerFunc(100,timer,t+1);
if(t==0){
if(fin==NULL)fin=fopen("motion.txt","r");
for(int i=0;i<0;i++){
fscanf(fin,"%d",&newAngle[i]);
}
}
if(t%10==0){
for(int i=0;i<10;i++){
oldAngle[i]=newAngle[i];
fscanf(fin,"%d",&newAngle[i]);
}
}
float Alpha=(t%10)/10.0;
for(int i=0;i<10;i++){
angle[i]=Alpha*newAngle[i]+(Alpha)*oldAngle[i];
printf("%d",angle[i]);
}
printf("%.2f\n",Alpha);
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);///?質
glutSolidTeapot(0.2);///頨恍?
glPushMatrix();///?喳
glTranslatef(0.2, 0,0 );
glRotatef(angle[0], 0,0,1);
glTranslatef(0.2, 0,0 );
glColor3f(1,0,0);///蝝
glutSolidTeapot(0.2);///?喃???
glPushMatrix();
glTranslatef(0.2, 0,0);
glRotatef(angle[1], 0,0,1);
glTranslatef(0.2, 0,0);
glColor3f(1,1,0);///暺
glutSolidTeapot(0.2);///?喃???
glPopMatrix();
glPopMatrix();///?喳
glPushMatrix();///撌血
glTranslatef(-0.2, 0,0 );
glRotatef(angle[2], 0,0,1);
glTranslatef(-0.2, 0,0 );
glColor3f(0,1,0);///蝬
glutSolidTeapot(0.2);///撌虫???
glPushMatrix();
glTranslatef(-0.2, 0,0);
glRotatef(angle[3], 0,0,1);
glTranslatef(-0.2, 0,0);
glColor3f(0,0,1);///?
glutSolidTeapot(0.2);///撌虫???
glPopMatrix();
glPopMatrix();///?喳
glutSwapBuffers();
}
void mouse(int button, int state, int x, int y)
{///TODO2:?遢(old)mouse雿蔭
oldX=x; oldY=y;///TODO2:?遢(old)mouse雿蔭
}
///?典撘???, 瞍漁!!!
void saveAll()///TODO3: (?芸楛撖怎??賢?)?券摮?
{ ///撠?!鋆⊿摰??,銝?霈??Z?韏瑚?
if(fout==NULL) fout=fopen("motion.txt", "w+");///TODO3:??
for(int i=0; i<10; i++){///TODO3: for餈游?,????
printf( "%d ", angle[i]);///TODO3: ?啁??
fprintf(fout, "%d ", angle[i]);///TODO3: 撖急?獢?
}
printf( "\n");///TODO3: 頝唾?, ?恍銝?鈭?
fprintf(fout, "\n");///TODO3: 頝唾?, ?恍銝?鈭?
}
void motion(int x, int y)
{///TODO2:皛?,?湔 angleID撠??ngle[]
angle[angleID] += (x-oldX);
oldX=x;
///銝?銝?愀aveAll() saveAll();///TODO3: (?芸楛撖怎??賢?)?券摮?
glutPostRedisplay();///TODO2:??恍
}
void readAll()
{
if(fin==NULL) fin=fopen("motion.txt", "r");///TODO4 ??
for(int i=0; i<10; i++){
///scanf( "%d", &a[i]);
fscanf(fin, "%d", &angle[i]);///TODO4 霈瑼?
}
}
void keyboard(unsigned char key, int x, int y)
{///TODO2: ?萇,?筠ngleID
if(key=='0') angleID=0;
if(key=='1') angleID=1;
if(key=='2') angleID=2;
if(key=='3') angleID=3;
if(key=='s') saveAll();///隤踹末??,??瑼?
if(key=='r'){
readAll();///?見??鈭?!!!
glutPostRedisplay();///TODO4 ?
}
if(key=='p'){
glutTimerFunc(0,timer,0);
}
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week14 file");
glutDisplayFunc(display);
glutMouseFunc(mouse);///TODO2:?遢(old)mouse雿蔭
glutMotionFunc(motion);///TODO2:皛?,?湔 angleID撠??ngle[]
glutKeyboardFunc(keyboard);///TODO2: ?萇,?筠ngleID
glutMainLoop();
}

///#include
#include <GL/glut.h>
#include <stdio.h>
///全域變數(global variable)
FILE * fout=NULL;
FILE * fin=NULL;
int angle[20]={};///TODO1602:增加關節
int angleID=0;///0,1,2,3
int oldX, oldY;
void display();
void motion(int x, int y);
void mouse(int button, int state, int x, int y);
void keyboard(unsigned char key, int x, int y);
void saveAll();
int oldAngle[20]={}; ///TODO1602:增加關節
int newAngle[20]={};///TODO1602:增加關節
void timer(int t)///TODO1601: 自動播放
{
glutTimerFunc(100, timer, t+1);///TODO1601:
///鬧鐘叫了, 再播下一個鬧鐘100ms之後叫, timer(t+1)
if(t==0){///TODO1601: 第1次要先讀新的
if(fin==NULL) fin=fopen("motion.txt", "r");
for(int i=0; i<20; i++){///TODO1601: ///TODO1602:增加關節
fscanf(fin, "%d", &newAngle[i]);
}
}
if(t%10==0){///TODO1601:我們要把新的變舊的
for(int i=0; i<20; i++){///TODO1601:///TODO1602:增加關節
oldAngle[i] = newAngle[i];///TODO1601:新的變舊的
fscanf(fin, "%d", &newAngle[i]);///TODO1601:再讀新的
}
}
float Alpha = (t%10)/10.0;///TODO1601: 0.0~~1.0
for(int i=0; i<20; i++){///TODO1601: Alpha內插///TODO1602:增加關節
angle[i] = Alpha*newAngle[i]+(1-Alpha)*oldAngle[i];
printf("%d ", angle[i]);///印出角度,方便debug
}
printf(" %.2f\n", Alpha);///印出Alpha,方便debug
glutPostRedisplay();///glutSwapBuffers();///TODO1601: 自動播放
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();///TODO1602:保護一下
glTranslatef( angle[11]/200.0, angle[12]/200.0, 0);
///TODO1602:增加關節, 整數變成 float,才不會跳
glColor3f(1,1,1);///白色
glutSolidTeapot(0.2);///身體
glPushMatrix();///右側
glTranslatef(0.2, 0,0 );
glRotatef(angle[0], 0,0,1);
glTranslatef(0.2, 0,0 );
glColor3f(1,0,0);///紅色
glutSolidTeapot(0.2);///右上手臂
glPushMatrix();
glTranslatef(0.2, 0,0);
glRotatef(angle[1], 0,0,1);
glTranslatef(0.2, 0,0);
glColor3f(1,1,0);///黃色
glutSolidTeapot(0.2);///右下手臂
glPopMatrix();
glPopMatrix();///右側
glPushMatrix();///左側
glTranslatef(-0.2, 0,0 );
glRotatef(angle[2], 0,0,1);
glTranslatef(-0.2, 0,0 );
glColor3f(0,1,0);///綠色
glutSolidTeapot(0.2);///左上手臂
glPushMatrix();
glTranslatef(-0.2, 0,0);
glRotatef(angle[3], 0,0,1);
glTranslatef(-0.2, 0,0);
glColor3f(0,0,1);///藍色
glutSolidTeapot(0.2);///左下手臂
glPopMatrix();
glPopMatrix();///右側
glPopMatrix();///TODO1602:保護一下
glutSwapBuffers();
}
void mouse(int button, int state, int x, int y)
{///TODO2:備份(old)mouse位置
oldX=x; oldY=y;///TODO2:備份(old)mouse位置
}
void saveAll()///TODO3: (自己寫的函式)全部存檔
{ ///小心!裡面宣告,不會讓外面記起來
if(fout==NULL) fout=fopen("motion.txt", "w+");
for(int i=0; i<20; i++){
printf( "%d ", angle[i]);
fprintf(fout, "%d ", angle[i]);
}
printf( "\n");///TODO3: 跳行, 畫面不會亂
fprintf(fout, "\n");///TODO3: 跳行, 畫面不會亂
}
void motion(int x, int y)
{///TODO2:滑動,更新 angleID對應的angle[]
angle[angleID] += (x-oldX);
if(angleID==11) angle[angleID+1] += (oldY-y);///TODO1602:增加關節
///如果是移動的關節,一次動2個 angieID, angleID+1
oldX=x; oldY=y;///TODO1602:增加關節
///不要一直saveAll() saveAll();///TODO3:全部存檔
glutPostRedisplay();///TODO2:重畫畫面
}
void readAll()
{
if(fin==NULL) fin=fopen("motion.txt", "r");///TODO4 開檔
for(int i=0; i<20; i++){///TODO1602:增加關節
///scanf( "%d", &a[i]);
fscanf(fin, "%d", &angle[i]);///TODO4 讀檔
}
}
void keyboard(unsigned char key, int x, int y)
{///TODO2: 鍵盤,選angleID
if(key=='0') angleID=0;
if(key=='1') angleID=1;
if(key=='2') angleID=2;
if(key=='3') angleID=3;
if(key=='a') angleID=11;///移動的關節 ///TODO1602:增加關節
if(key=='s') saveAll();///調好動作,才存檔
if(key=='r'){
readAll();///這樣才漂亮!!!!
glutPostRedisplay();///TODO4 重畫
}
if(key=='p'){///TODO1601: 自動播放
glutTimerFunc(0, timer, 0);///TODO1601:
/// 0ms 馬上開啟timer, timer(0)
}
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week14 file");
glutDisplayFunc(display);
glutMouseFunc(mouse);///TODO2:備份(old)mouse位置
glutMotionFunc(motion);///TODO2:滑動,更新 angleID對應的angle[]
glutKeyboardFunc(keyboard);///TODO2: 鍵盤,選angleID
glutMainLoop();
}
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