
fovy aspect zNear zFar
fov: field of vide 視野
fovy:Y方向視野
aspect ratio: 長寬的高度
zNear: Z方向,近的面
zFar: Z方向,遠的面

左 ,右,
static void resize(int width, int height)
{
const float ar = (float) width / (float) height;
glViewport(0, 0, width, height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glFrustum(-ar, ar, -1.0, 1.0, 2.0, 100.0); (改成下面那行)
gluPerspective(60,1,0.001,1000); 透視投影
glMatrixMode(GL_MODELVIEW);
glLoadIdentity() ;
}
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