#include<GL/glut.h>
float myAngle=0;
void motion(int x,int y)
{
myAngle=x;
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(myAngle,0,0,1); ←0,0,1為對z軸旋轉
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
int main (int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week04");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}
#include<GL/glut.h>
float myAngle=0,oldX=0; ←新增void motion(int x,int y)
{
myAngle += (x-oldX); ←新增
oldX=x; ←新增
glutPostRedisplay();
}
void mouse(int buttom, int state, int x, int y)
{
oldX=x; ←新增
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(myAngle,0,0,1);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
int main (int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week04");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMouseFunc(mouse); ←新增
glutMainLoop();
}
這樣就可以瘋狂轉圈圈了


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