#include <GL/glut.h>
#include <stdio.h>void display()
{
glutSolidTeapot(0.3);
glutSwapBuffers();
}
void mouse(int button, int state, int x, int y)
{
printf("%d %d %d %d\n",button,state,x,y);
}
int main(int argc,char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week03");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMainLoop();
}
#include <GL/glut.h>
#include <stdio.h>
float teapotX=0, teapotY=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(teapotX,teapotY,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void mouse(int button, int state, int x, int y)
{
teapotX=(x-150)/150.0;
teapotY=-(y-150)/150.0;
}
int main(int argc,char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week03");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMainLoop();
}
#include <GL/glut.h>
void display(){
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glBegin(GL_POLYGON);
glVertex2f( (227-150)/150.0,-(132-150)/150.0);
glVertex2f( (151-150)/150.0,-(115-150)/150.0);
glVertex2f( (85-150)/150.0,-(141-150)/150.0);
glVertex2f( (118-150)/150.0,-(188-150)/150.0);
glVertex2f( (180-150)/150.0,-(186-150)/150.0);
glEnd();
glutSwapBuffers();
}
void mouse(int button, int state, int x,int y)
{
}
int main(int argc,char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week03");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMainLoop();
}



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