{///TODO2: 鍵盤,選angleID
if(key=='0') angleID=0;
if(key=='1') angleID=1;
if(key=='2') angleID=2;
if(key=='3') angleID=3;
if(key=='s') saveAll();
if(key=='r'){
readAll();
glutPostRedisplay();
}
if(key=='p') ←自動播放
{
glutTimerFunc(0,Timer,0);
}
}
int main(int argc, char**argv)



glPushMatrix();
glTranslatef(-0.2, 0,0 );
glRotatef(angle[2], 0,0,1);
glTranslatef(-0.2, 0,0 );
glColor3f(0,1,0);
glutSolidTeapot(0.2);
glPushMatrix();
glTranslatef(-0.2, 0,0);
glRotatef(angle[3], 0,0,1);
glTranslatef(-0.2, 0,0);
glColor3f(0,0,1);
glutSolidTeapot(0.2);
glPopMatrix();
glPopMatrix();
glPopMatrix(); ←保護
glutSwapBuffers();
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