Freeglut→播放WAV檔
#include <windows.h>
#include <mmsystem.h>
int main()
{
PlaySoundA("YUJIN.wav", NULL, SND_SYNC);
///wav音檔要放在freeglut/bin資料夾
}

SND_ASYNC ///不要同步 不等結束 繼續

#include <windows.h>
#include <mmsystem.h>
#include <GL/glut.h>
#include "CMP3_MCI.h" ///CMP3_MCI.h放在專案裡面
CMP3_MCI mp3;
void display()
{
}
void keyboard(unsigned char key, int x, int y)
{
if(key=='1') PlaySoundA("do.wav", NULL, SND_ASYNC);
if(key=='2') PlaySoundA("re.wav", NULL, SND_ASYNC);
if(key=='3') PlaySoundA("mi.wav", NULL, SND_ASYNC);
if(key=='4') PlaySoundA("fa.wav", NULL, SND_ASYNC);
if(key=='5') PlaySoundA("so.wav", NULL, SND_ASYNC);
}
int main(int argc, char**argv)
{
mp3.Load("Ride.mp3");
mp3.Play();
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week12 sound");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMainLoop();
}







#include <mmsystem.h>
int main()
{
PlaySoundA("YUJIN.wav", NULL, SND_SYNC);
///wav音檔要放在freeglut/bin資料夾
}

做 do re mi 鍵盤
SND_ASYNC ///不要同步 不等結束 繼續

播放 MP3 檔
#include <windows.h>
#include <mmsystem.h>
#include <GL/glut.h>
#include "CMP3_MCI.h" ///CMP3_MCI.h放在專案裡面
CMP3_MCI mp3;
void display()
{
}
void keyboard(unsigned char key, int x, int y)
{
if(key=='1') PlaySoundA("do.wav", NULL, SND_ASYNC);
if(key=='2') PlaySoundA("re.wav", NULL, SND_ASYNC);
if(key=='3') PlaySoundA("mi.wav", NULL, SND_ASYNC);
if(key=='4') PlaySoundA("fa.wav", NULL, SND_ASYNC);
if(key=='5') PlaySoundA("so.wav", NULL, SND_ASYNC);
}
int main(int argc, char**argv)
{
mp3.Load("Ride.mp3");
mp3.Play();
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week12 sound");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMainLoop();
}







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