2020年5月27日 星期三
打出hello
轉動關節程式碼
#include <GL/glut.h>
int angle[10]={0,0,0,0,0, 0,0,0,0,0};
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);///白色
glutSolidTeapot(0.2);///身體
glPushMatrix();///右側
glTranslatef(0.2, 0,0 );
glRotatef(angle[0], 0,0,1);
glTranslatef(0.2, 0,0 );
glColor3f(1,0,0);///紅色
glutSolidTeapot(0.2);///右上手臂
glPushMatrix();
glTranslatef(0.2, 0,0);
glRotatef(angle[1], 0,0,1);
glTranslatef(0.2, 0,0);
glColor3f(1,1,0);///黃色
glutSolidTeapot(0.2);///右下手臂
glPopMatrix();
glPopMatrix();///右側
glPushMatrix();///左側
glTranslatef(-0.2, 0,0 );
glRotatef(angle[2], 0,0,1);
glTranslatef(-0.2, 0,0 );
glColor3f(0,1,0);///綠色
glutSolidTeapot(0.2);///左上手臂
glPushMatrix();
glTranslatef(-0.2, 0,0);
glRotatef(angle[3], 0,0,1);
glTranslatef(-0.2, 0,0);
glColor3f(0,0,1);///藍色
glutSolidTeapot(0.2);///左下手臂
glPopMatrix();
glPopMatrix();///右側
glutSwapBuffers();
}
int angleID=0;
int oldX, oldY;
void mouse(int button, int state, int x,int y)
{
oldX=x;oldY=y;
}
#include <stdio.h>
FILE * fout=NULL;
void saveAll()
{
if(fout==NULL);fout=fopen("motion.txt", "w+");
for(int i=0; i<10; i++){
printf( "%d ",angle[i]);
fprintf(fout,"%d ",angle[i]);
}
printf( "\n");
fprintf(fout,"\n");
}
void motion(int x,int y)
{
angle[angleID] += (x-oldX);
oldX=x;
saveAll();
glutPostRedisplay();
}
FILE * fin=NULL;
void keyboard(unsigned char key, int x,int y)
{
if(key=='0')angleID=0;
if(key=='1')angleID=1;
if(key=='2')angleID=2;
if(key=='3')angleID=3;
if(key=='r'){
if(fin==NULL)fin=fopen("motion.txt", "r");
for(int i=0;i<10;i++){
fscanf(fin,"%d",&angle[i]);
}
glutPostRedisplay();
}
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week14 file");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutKeyboardFunc(keyboard);
glutMainLoop();
}
轉動關節程式碼
#include <GL/glut.h>
int angle[10]={0,0,0,0,0, 0,0,0,0,0};
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);///白色
glutSolidTeapot(0.2);///身體
glPushMatrix();///右側
glTranslatef(0.2, 0,0 );
glRotatef(angle[0], 0,0,1);
glTranslatef(0.2, 0,0 );
glColor3f(1,0,0);///紅色
glutSolidTeapot(0.2);///右上手臂
glPushMatrix();
glTranslatef(0.2, 0,0);
glRotatef(angle[1], 0,0,1);
glTranslatef(0.2, 0,0);
glColor3f(1,1,0);///黃色
glutSolidTeapot(0.2);///右下手臂
glPopMatrix();
glPopMatrix();///右側
glPushMatrix();///左側
glTranslatef(-0.2, 0,0 );
glRotatef(angle[2], 0,0,1);
glTranslatef(-0.2, 0,0 );
glColor3f(0,1,0);///綠色
glutSolidTeapot(0.2);///左上手臂
glPushMatrix();
glTranslatef(-0.2, 0,0);
glRotatef(angle[3], 0,0,1);
glTranslatef(-0.2, 0,0);
glColor3f(0,0,1);///藍色
glutSolidTeapot(0.2);///左下手臂
glPopMatrix();
glPopMatrix();///右側
glutSwapBuffers();
}
int angleID=0;
int oldX, oldY;
void mouse(int button, int state, int x,int y)
{
oldX=x;oldY=y;
}
#include <stdio.h>
FILE * fout=NULL;
void saveAll()
{
if(fout==NULL);fout=fopen("motion.txt", "w+");
for(int i=0; i<10; i++){
printf( "%d ",angle[i]);
fprintf(fout,"%d ",angle[i]);
}
printf( "\n");
fprintf(fout,"\n");
}
void motion(int x,int y)
{
angle[angleID] += (x-oldX);
oldX=x;
saveAll();
glutPostRedisplay();
}
FILE * fin=NULL;
void keyboard(unsigned char key, int x,int y)
{
if(key=='0')angleID=0;
if(key=='1')angleID=1;
if(key=='2')angleID=2;
if(key=='3')angleID=3;
if(key=='r'){
if(fin==NULL)fin=fopen("motion.txt", "r");
for(int i=0;i<10;i++){
fscanf(fin,"%d",&angle[i]);
}
glutPostRedisplay();
}
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week14 file");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutKeyboardFunc(keyboard);
glutMainLoop();
}

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