程式叫出指定視窗
printf與fprintf差別
#include <stdio.h>
int main()
{
FILE*fout=fopen("檔名.txt", "w+");
printf( "Hello world\n");
fprintf( fout,"hello world in file\n");
}
printf小黑直接叫
fprintf txt 會直接建立在目錄
int main()
{
FILE*fout=fopen("檔名.txt", "w+");
printf( "Hello world\n");
fprintf( fout,"hello world in file\n");
}
printf小黑直接叫
fprintf txt 會直接建立在目錄
進階
#include <stdio.h>
int main()
{
FILE*fout=fopen("檔名2.txt", "w+");
for(int i=0;i<20;i++){
printf( "Hello %d\n",i);
fprintf( fout,"Hello %d\n",i);
}
}

#include <stdio.h>
int angle[10];
int main()
{
FILE*fout=fopen("motion.txt", "w+");
for(int i=0;i<10;i++){
printf( "%d ",angle[i]);
fprintf( fout,"%d ",angle[i]);
}
printf("\n");
fprintf(fout, "\n");
}

int angle[10]={0,0,0,0,0, 0,0,0,0,0};
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);///白色
glutSolidTeapot(0.2);///身體
glPushMatrix();///右側
glTranslatef(0.2, 0,0 );
glRotatef(angle[0], 0,0,1);
glTranslatef(0.2, 0,0 );
glColor3f(1,0,0);///紅色
glutSolidTeapot(0.2);///右上手臂
glPushMatrix();
glTranslatef(0.2, 0,0);
glRotatef(angle[1], 0,0,1);
glTranslatef(0.2, 0,0);
glColor3f(1,1,0);///黃色
glutSolidTeapot(0.2);///右下手臂
glPopMatrix();
glPopMatrix();///右側
glPushMatrix();///左側
glTranslatef(-0.2, 0,0 );
glRotatef(angle[2], 0,0,1);
glTranslatef(-0.2, 0,0 );
glColor3f(0,1,0);///綠色
glutSolidTeapot(0.2);///左上手臂
glPushMatrix();
glTranslatef(-0.2, 0,0);
glRotatef(angle[3], 0,0,1);
glTranslatef(-0.2, 0,0);
glColor3f(0,0,1);///藍色
glutSolidTeapot(0.2);///左下手臂
glPopMatrix();
glPopMatrix();///右側
glutSwapBuffers();
}
int angleID=0;///0,1,2,3
int oldX, oldY;
void mouse(int button, int state, int x, int y)
{ 備份(old)mouse位置
oldX=x; oldY=y; 備份(old)mouse位置
}
void motion(int x, int y)
{ 滑動,更新 angleID對應的angle[]
angle[angleID] += (x-oldX);
oldX=x;
glutPostRedisplay(); 重畫畫面
}
void keyboard(unsigned char key, int x, int y)
{ 鍵盤,選angleID
if(key=='0') angleID=0;
if(key=='1') angleID=1;
if(key=='2') angleID=2;
if(key=='3') angleID=3;
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week14 file");
glutDisplayFunc(display);
glutMouseFunc(mouse); 備份(old)mouse位置
glutMotionFunc(motion); 滑動,更新 angleID對應的angle[]
glutKeyboardFunc(keyboard); 鍵盤,選angleID
glutMainLoop();
}
#include <GL/glut.h>
int angle[10]={0,0,0,0,0, 0,0,0,0,0};
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);///白色
glutSolidTeapot(0.2);///身體
glPushMatrix();///右側
glTranslatef(0.2, 0,0 );
glRotatef(angle[0], 0,0,1);
glTranslatef(0.2, 0,0 );
glColor3f(1,0,0);///紅色
glutSolidTeapot(0.2);///右上手臂
glPushMatrix();
glTranslatef(0.2, 0,0);
glRotatef(angle[1], 0,0,1);
glTranslatef(0.2, 0,0);
glColor3f(1,1,0);///黃色
glutSolidTeapot(0.2);///右下手臂
glPopMatrix();
glPopMatrix();///右側
glPushMatrix();///左側
glTranslatef(-0.2, 0,0 );
glRotatef(angle[2], 0,0,1);
glTranslatef(-0.2, 0,0 );
glColor3f(0,1,0);///綠色
glutSolidTeapot(0.2);///左上手臂
glPushMatrix();
glTranslatef(-0.2, 0,0);
glRotatef(angle[3], 0,0,1);
glTranslatef(-0.2, 0,0);
glColor3f(0,0,1);///藍色
glutSolidTeapot(0.2);///左下手臂
glPopMatrix();
glPopMatrix();///右側
glutSwapBuffers();
}
int angleID=0;///0,1,2,3
int oldX, oldY;
void mouse(int button, int state, int x, int y)
{ 備份(old)mouse位置
oldX=x; oldY=y; 備份(old)mouse位置
}
#include <stdio.h> 外掛
FILE * fout=NULL;
void saveAll() (自己寫的函式)全部存檔
{
if(fout==NULL) fout=fopen("motion.txt", "w+"); 開檔
for(int i=0; i<10; i++){ for迴圈,把陣列全用
printf( "%d ", angle[i]); 印畫面
fprintf(fout, "%d ", angle[i]); 寫檔案
}
printf( "\n"); 跳行, 畫面不會亂
fprintf(fout, "\n"); 跳行, 畫面不會亂
}
void motion(int x, int y)
{ 滑動,更新 angleID對應的angle[]
angle[angleID] += (x-oldX);
oldX=x;
saveAll(); (自己寫的函式)全部存檔
glutPostRedisplay(); 重畫畫面
}
void keyboard(unsigned char key, int x, int y)
{ 鍵盤,選angleID
if(key=='0') angleID=0;
if(key=='1') angleID=1;
if(key=='2') angleID=2;
if(key=='3') angleID=3;
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week14 file");
glutDisplayFunc(display);
glutMouseFunc(mouse); 備份(old)mouse位置
glutMotionFunc(motion); 滑動,更新 angleID對應的angle[]
glutKeyboardFunc(keyboard); 鍵盤,選angleID
glutMainLoop();
}

int angle[10]={0,0,0,0,0, 0,0,0,0,0};
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);///白色
glutSolidTeapot(0.2);///身體
glPushMatrix();///右側
glTranslatef(0.2, 0,0 );
glRotatef(angle[0], 0,0,1);
glTranslatef(0.2, 0,0 );
glColor3f(1,0,0);///紅色
glutSolidTeapot(0.2);///右上手臂
glPushMatrix();
glTranslatef(0.2, 0,0);
glRotatef(angle[1], 0,0,1);
glTranslatef(0.2, 0,0);
glColor3f(1,1,0);///黃色
glutSolidTeapot(0.2);///右下手臂
glPopMatrix();
glPopMatrix();///右側
glPushMatrix();///左側
glTranslatef(-0.2, 0,0 );
glRotatef(angle[2], 0,0,1);
glTranslatef(-0.2, 0,0 );
glColor3f(0,1,0);///綠色
glutSolidTeapot(0.2);///左上手臂
glPushMatrix();
glTranslatef(-0.2, 0,0);
glRotatef(angle[3], 0,0,1);
glTranslatef(-0.2, 0,0);
glColor3f(0,0,1);///藍色
glutSolidTeapot(0.2);///左下手臂
glPopMatrix();
glPopMatrix();///右側
glutSwapBuffers();
}
int angleID=0;///0,1,2,3
int oldX, oldY;
void mouse(int button, int state, int x, int y)
{ 備份(old)mouse位置
oldX=x; oldY=y; 備份(old)mouse位置
}
#include <stdio.h> 外掛
FILE * fout=NULL;
void saveAll() (自己寫的函式)全部存檔
{
if(fout==NULL) fout=fopen("motion.txt", "w+"); 開檔
for(int i=0; i<10; i++){ for迴圈,把陣列全用
printf( "%d ", angle[i]); 印畫面
fprintf(fout, "%d ", angle[i]); 寫檔案
}
printf( "\n"); 跳行, 畫面不會亂
fprintf(fout, "\n"); 跳行, 畫面不會亂
}
void motion(int x, int y)
{ 滑動,更新 angleID對應的angle[]
angle[angleID] += (x-oldX);
oldX=x;
saveAll(); (自己寫的函式)全部存檔
glutPostRedisplay(); 重畫畫面
}
FILE * fin=NULL;
void keyboard(unsigned char key, int x, int y)
{ 鍵盤,選angleID
if(key=='0') angleID=0;
if(key=='1') angleID=1;
if(key=='2') angleID=2;
if(key=='3') angleID=3;
if(key=='r'){
if(fin==NULL) fin=fopen("motion.txt", "r"); 開檔
for(int i=0;i<10;i++){
fscanf(fin, "%d", &angle[i]); 讀檔
}
glutPostRedisplay(); 重畫
}
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week14 file");
glutDisplayFunc(display);
glutMouseFunc(mouse); 備份(old)mouse位置
glutMotionFunc(motion); 滑動,更新 angleID對應的angle[]
glutKeyboardFunc(keyboard); 鍵盤,選angleID
glutMainLoop();
}

int main()
{
FILE*fout=fopen("檔名2.txt", "w+");
for(int i=0;i<20;i++){
printf( "Hello %d\n",i);
fprintf( fout,"Hello %d\n",i);
}
}

#include <stdio.h>
int angle[10];
int main()
{
FILE*fout=fopen("motion.txt", "w+");
for(int i=0;i<10;i++){
printf( "%d ",angle[i]);
fprintf( fout,"%d ",angle[i]);
}
printf("\n");
fprintf(fout, "\n");
}

TRT 再來
老師給的程式
#include <GL/glut.h>
int angle[10]={0,0,0,0,0, 0,0,0,0,0};
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);///白色
glutSolidTeapot(0.2);///身體
glPushMatrix();///右側
glTranslatef(0.2, 0,0 );
glRotatef(angle[0], 0,0,1);
glTranslatef(0.2, 0,0 );
glColor3f(1,0,0);///紅色
glutSolidTeapot(0.2);///右上手臂
glPushMatrix();
glTranslatef(0.2, 0,0);
glRotatef(angle[1], 0,0,1);
glTranslatef(0.2, 0,0);
glColor3f(1,1,0);///黃色
glutSolidTeapot(0.2);///右下手臂
glPopMatrix();
glPopMatrix();///右側
glPushMatrix();///左側
glTranslatef(-0.2, 0,0 );
glRotatef(angle[2], 0,0,1);
glTranslatef(-0.2, 0,0 );
glColor3f(0,1,0);///綠色
glutSolidTeapot(0.2);///左上手臂
glPushMatrix();
glTranslatef(-0.2, 0,0);
glRotatef(angle[3], 0,0,1);
glTranslatef(-0.2, 0,0);
glColor3f(0,0,1);///藍色
glutSolidTeapot(0.2);///左下手臂
glPopMatrix();
glPopMatrix();///左側
glutSwapBuffers();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week14 file");
glutDisplayFunc(display);
glutMainLoop();
}
結合滑鼠鍵盤
#include <GL/glut.h>int angle[10]={0,0,0,0,0, 0,0,0,0,0};
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);///白色
glutSolidTeapot(0.2);///身體
glPushMatrix();///右側
glTranslatef(0.2, 0,0 );
glRotatef(angle[0], 0,0,1);
glTranslatef(0.2, 0,0 );
glColor3f(1,0,0);///紅色
glutSolidTeapot(0.2);///右上手臂
glPushMatrix();
glTranslatef(0.2, 0,0);
glRotatef(angle[1], 0,0,1);
glTranslatef(0.2, 0,0);
glColor3f(1,1,0);///黃色
glutSolidTeapot(0.2);///右下手臂
glPopMatrix();
glPopMatrix();///右側
glPushMatrix();///左側
glTranslatef(-0.2, 0,0 );
glRotatef(angle[2], 0,0,1);
glTranslatef(-0.2, 0,0 );
glColor3f(0,1,0);///綠色
glutSolidTeapot(0.2);///左上手臂
glPushMatrix();
glTranslatef(-0.2, 0,0);
glRotatef(angle[3], 0,0,1);
glTranslatef(-0.2, 0,0);
glColor3f(0,0,1);///藍色
glutSolidTeapot(0.2);///左下手臂
glPopMatrix();
glPopMatrix();///右側
glutSwapBuffers();
}
int angleID=0;///0,1,2,3
int oldX, oldY;
void mouse(int button, int state, int x, int y)
{ 備份(old)mouse位置
oldX=x; oldY=y; 備份(old)mouse位置
}
void motion(int x, int y)
{ 滑動,更新 angleID對應的angle[]
angle[angleID] += (x-oldX);
oldX=x;
glutPostRedisplay(); 重畫畫面
}
void keyboard(unsigned char key, int x, int y)
{ 鍵盤,選angleID
if(key=='0') angleID=0;
if(key=='1') angleID=1;
if(key=='2') angleID=2;
if(key=='3') angleID=3;
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week14 file");
glutDisplayFunc(display);
glutMouseFunc(mouse); 備份(old)mouse位置
glutMotionFunc(motion); 滑動,更新 angleID對應的angle[]
glutKeyboardFunc(keyboard); 鍵盤,選angleID
glutMainLoop();
}
Save檔案
int angle[10]={0,0,0,0,0, 0,0,0,0,0};
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);///白色
glutSolidTeapot(0.2);///身體
glPushMatrix();///右側
glTranslatef(0.2, 0,0 );
glRotatef(angle[0], 0,0,1);
glTranslatef(0.2, 0,0 );
glColor3f(1,0,0);///紅色
glutSolidTeapot(0.2);///右上手臂
glPushMatrix();
glTranslatef(0.2, 0,0);
glRotatef(angle[1], 0,0,1);
glTranslatef(0.2, 0,0);
glColor3f(1,1,0);///黃色
glutSolidTeapot(0.2);///右下手臂
glPopMatrix();
glPopMatrix();///右側
glPushMatrix();///左側
glTranslatef(-0.2, 0,0 );
glRotatef(angle[2], 0,0,1);
glTranslatef(-0.2, 0,0 );
glColor3f(0,1,0);///綠色
glutSolidTeapot(0.2);///左上手臂
glPushMatrix();
glTranslatef(-0.2, 0,0);
glRotatef(angle[3], 0,0,1);
glTranslatef(-0.2, 0,0);
glColor3f(0,0,1);///藍色
glutSolidTeapot(0.2);///左下手臂
glPopMatrix();
glPopMatrix();///右側
glutSwapBuffers();
}
int angleID=0;///0,1,2,3
int oldX, oldY;
void mouse(int button, int state, int x, int y)
{ 備份(old)mouse位置
oldX=x; oldY=y; 備份(old)mouse位置
}
#include <stdio.h> 外掛
FILE * fout=NULL;
void saveAll() (自己寫的函式)全部存檔
{
if(fout==NULL) fout=fopen("motion.txt", "w+"); 開檔
for(int i=0; i<10; i++){ for迴圈,把陣列全用
printf( "%d ", angle[i]); 印畫面
fprintf(fout, "%d ", angle[i]); 寫檔案
}
printf( "\n"); 跳行, 畫面不會亂
fprintf(fout, "\n"); 跳行, 畫面不會亂
}
void motion(int x, int y)
{ 滑動,更新 angleID對應的angle[]
angle[angleID] += (x-oldX);
oldX=x;
saveAll(); (自己寫的函式)全部存檔
glutPostRedisplay(); 重畫畫面
}
void keyboard(unsigned char key, int x, int y)
{ 鍵盤,選angleID
if(key=='0') angleID=0;
if(key=='1') angleID=1;
if(key=='2') angleID=2;
if(key=='3') angleID=3;
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week14 file");
glutDisplayFunc(display);
glutMouseFunc(mouse); 備份(old)mouse位置
glutMotionFunc(motion); 滑動,更新 angleID對應的angle[]
glutKeyboardFunc(keyboard); 鍵盤,選angleID
glutMainLoop();
}

按按鍵重複動作(r)
#include <GL/glut.h>int angle[10]={0,0,0,0,0, 0,0,0,0,0};
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);///白色
glutSolidTeapot(0.2);///身體
glPushMatrix();///右側
glTranslatef(0.2, 0,0 );
glRotatef(angle[0], 0,0,1);
glTranslatef(0.2, 0,0 );
glColor3f(1,0,0);///紅色
glutSolidTeapot(0.2);///右上手臂
glPushMatrix();
glTranslatef(0.2, 0,0);
glRotatef(angle[1], 0,0,1);
glTranslatef(0.2, 0,0);
glColor3f(1,1,0);///黃色
glutSolidTeapot(0.2);///右下手臂
glPopMatrix();
glPopMatrix();///右側
glPushMatrix();///左側
glTranslatef(-0.2, 0,0 );
glRotatef(angle[2], 0,0,1);
glTranslatef(-0.2, 0,0 );
glColor3f(0,1,0);///綠色
glutSolidTeapot(0.2);///左上手臂
glPushMatrix();
glTranslatef(-0.2, 0,0);
glRotatef(angle[3], 0,0,1);
glTranslatef(-0.2, 0,0);
glColor3f(0,0,1);///藍色
glutSolidTeapot(0.2);///左下手臂
glPopMatrix();
glPopMatrix();///右側
glutSwapBuffers();
}
int angleID=0;///0,1,2,3
int oldX, oldY;
void mouse(int button, int state, int x, int y)
{ 備份(old)mouse位置
oldX=x; oldY=y; 備份(old)mouse位置
}
#include <stdio.h> 外掛
FILE * fout=NULL;
void saveAll() (自己寫的函式)全部存檔
{
if(fout==NULL) fout=fopen("motion.txt", "w+"); 開檔
for(int i=0; i<10; i++){ for迴圈,把陣列全用
printf( "%d ", angle[i]); 印畫面
fprintf(fout, "%d ", angle[i]); 寫檔案
}
printf( "\n"); 跳行, 畫面不會亂
fprintf(fout, "\n"); 跳行, 畫面不會亂
}
void motion(int x, int y)
{ 滑動,更新 angleID對應的angle[]
angle[angleID] += (x-oldX);
oldX=x;
saveAll(); (自己寫的函式)全部存檔
glutPostRedisplay(); 重畫畫面
}
FILE * fin=NULL;
void keyboard(unsigned char key, int x, int y)
{ 鍵盤,選angleID
if(key=='0') angleID=0;
if(key=='1') angleID=1;
if(key=='2') angleID=2;
if(key=='3') angleID=3;
if(key=='r'){
if(fin==NULL) fin=fopen("motion.txt", "r"); 開檔
for(int i=0;i<10;i++){
fscanf(fin, "%d", &angle[i]); 讀檔
}
glutPostRedisplay(); 重畫
}
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week14 file");
glutDisplayFunc(display);
glutMouseFunc(mouse); 備份(old)mouse位置
glutMotionFunc(motion); 滑動,更新 angleID對應的angle[]
glutKeyboardFunc(keyboard); 鍵盤,選angleID
glutMainLoop();
}




沒有留言:
張貼留言