我們利用code block來printf出文字,並且能直接存文字檔
我們也能利用for迴圈來印出來
再來我們要做出關節動作,所以我們先用glut來做出各個不同的TRT
#include <GL/glut.h>
int angle[10]={0,0,0,0,0, 0,0,0,0,0};
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);///白色
glutSolidTeapot(0.2);///身體
glPushMatrix();///右側
glTranslatef(0.2, 0,0 );
glRotatef(angle[0], 0,0,1);
glTranslatef(0.2, 0,0 );
glColor3f(1,0,0);///紅色
glutSolidTeapot(0.2);///右上手臂
glPushMatrix();
glTranslatef(0.2, 0,0);
glRotatef(angle[1], 0,0,1);
glTranslatef(0.2, 0,0);
glColor3f(1,1,0);///黃色
glutSolidTeapot(0.2);///右下手臂
glPopMatrix();
glPopMatrix();///右側
glPushMatrix();///左側
glTranslatef(-0.2, 0,0 );
glRotatef(angle[2], 0,0,1);
glTranslatef(-0.2, 0,0 );
glColor3f(0,1,0);///綠色
glutSolidTeapot(0.2);///左上手臂
glPushMatrix();
glTranslatef(-0.2, 0,0);
glRotatef(angle[3], 0,0,1);
glTranslatef(-0.2, 0,0);
glColor3f(0,0,1);///藍色
glutSolidTeapot(0.2);///左下手臂
glPopMatrix();
glPopMatrix();///右側
glutSwapBuffers();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week14 file");
glutDisplayFunc(display);
glutMainLoop();
}
加些函式,讓他能夠分別用滑鼠和按鍵來做各別來轉動
#include <GL/glut.h>int angle[10]={0,0,0,0,0, 0,0,0,0,0};
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);///白色
glutSolidTeapot(0.2);///身體
glPushMatrix();///右側
glTranslatef(0.2, 0,0 );
glRotatef(angle[0], 0,0,1);
glTranslatef(0.2, 0,0 );
glColor3f(1,0,0);///紅色
glutSolidTeapot(0.2);///右上手臂
glPushMatrix();
glTranslatef(0.2, 0,0);
glRotatef(angle[1], 0,0,1);
glTranslatef(0.2, 0,0);
glColor3f(1,1,0);///黃色
glutSolidTeapot(0.2);///右下手臂
glPopMatrix();
glPopMatrix();///右側
glPushMatrix();///左側
glTranslatef(-0.2, 0,0 );
glRotatef(angle[2], 0,0,1);
glTranslatef(-0.2, 0,0 );
glColor3f(0,1,0);///綠色
glutSolidTeapot(0.2);///左上手臂
glPushMatrix();
glTranslatef(-0.2, 0,0);
glRotatef(angle[3], 0,0,1);
glTranslatef(-0.2, 0,0);
glColor3f(0,0,1);///藍色
glutSolidTeapot(0.2);///左下手臂
glPopMatrix();
glPopMatrix();///右側
glutSwapBuffers();
}
int angleID=0;///0,1,2,3
int oldX, oldY;
void mouse(int button, int state, int x, int y)
{///TODO2:備份(old)mouse位置
oldX=x; oldY=y;///TODO2:備份(old)mouse位置
}
void motion(int x, int y)
{///TODO2:滑動,更新 angleID對應的angle[]
angle[angleID] += (x-oldX);
oldX=x;
glutPostRedisplay();///TODO2:重畫畫面
}
void keyboard(unsigned char key, int x, int y)
{///TODO2: 鍵盤,選angleID
if(key=='0') angleID=0;
if(key=='1') angleID=1;
if(key=='2') angleID=2;
if(key=='3') angleID=3;
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week14 file");
glutDisplayFunc(display);
glutMouseFunc(mouse);///TODO2:備份(old)mouse位置
glutMotionFunc(motion);///TODO2:滑動,更新 angleID對應的angle[]
glutKeyboardFunc(keyboard);///TODO2: 鍵盤,選angleID
glutMainLoop();
}
再來我們結合第一堂課的程式碼,讓他轉動角度時能顯示角度出來
#include <GL/glut.h>
int angle[10]={0,0,0,0,0, 0,0,0,0,0};
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);///白色
glutSolidTeapot(0.2);///身體
glPushMatrix();///右側
glTranslatef(0.2, 0,0 );
glRotatef(angle[0], 0,0,1);
glTranslatef(0.2, 0,0 );
glColor3f(1,0,0);///紅色
glutSolidTeapot(0.2);///右上手臂
glPushMatrix();
glTranslatef(0.2, 0,0);
glRotatef(angle[1], 0,0,1);
glTranslatef(0.2, 0,0);
glColor3f(1,1,0);///黃色
glutSolidTeapot(0.2);///右下手臂
glPopMatrix();
glPopMatrix();///右側
glPushMatrix();///左側
glTranslatef(-0.2, 0,0 );
glRotatef(angle[2], 0,0,1);
glTranslatef(-0.2, 0,0 );
glColor3f(0,1,0);///綠色
glutSolidTeapot(0.2);///左上手臂
glPushMatrix();
glTranslatef(-0.2, 0,0);
glRotatef(angle[3], 0,0,1);
glTranslatef(-0.2, 0,0);
glColor3f(0,0,1);///藍色
glutSolidTeapot(0.2);///左下手臂
glPopMatrix();
glPopMatrix();///右側
glutSwapBuffers();
}
int angleID=0;///0,1,2,3
int oldX, oldY;
void mouse(int button, int state, int x, int y)
{///TODO2:備份(old)mouse位置
oldX=x; oldY=y;///TODO2:備份(old)mouse位置
}
#include <stdio.h>
FILE * fout=NULL;
int saveAll()
{
if(fout==NULL)fout=fopen("motion.txt","w+");
for(int i=0;i<10;i++)
{
printf( "%d",angle[i]);
fprintf( fout,"%d",angle[i]);
}
printf("\n");
fprintf(fout,"\n");
}
void motion(int x, int y)
{///TODO2:滑動,更新 angleID對應的angle[]
angle[angleID] += (x-oldX);
oldX=x;
saveAll();
glutPostRedisplay();///TODO2:重畫畫面
}
void keyboard(unsigned char key, int x, int y)
{///TODO2: 鍵盤,選angleID
if(key=='0') angleID=0;
if(key=='1') angleID=1;
if(key=='2') angleID=2;
if(key=='3') angleID=3;
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week14 file");
glutDisplayFunc(display);
glutMouseFunc(mouse);///TODO2:備份(old)mouse位置
glutMotionFunc(motion);///TODO2:滑動,更新 angleID對應的angle[]
glutKeyboardFunc(keyboard);///TODO2: 鍵盤,選angleID
glutMainLoop();
}
我們讓他讀之前存的txt檔中的文字,然後可以按r讓他跑之前的角度
#include <GL/glut.h>#include <stdio.h> ///TODO3: 外掛
///全域變數(global variable)最好放在最前面,放中間不好!!!!
FILE * fout=NULL;///TODO3
FILE * fin=NULL;///TODO4: 宣告檔案指標
int angle[10]={0,0,0,0,0, 0,0,0,0,0};
int angleID=0;///0,1,2,3
int oldX, oldY;
/// C/C++因為函式使用前, 要先宣告or定義, 有時候會順序不對
void display();
void motion(int x, int y);
void mouse(int button, int state, int x, int y);
void keyboard(unsigned char key, int x, int y);
void saveAll();
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);///白色
glutSolidTeapot(0.2);///身體
glPushMatrix();///右側
glTranslatef(0.2, 0,0 );
glRotatef(angle[0], 0,0,1);
glTranslatef(0.2, 0,0 );
glColor3f(1,0,0);///紅色
glutSolidTeapot(0.2);///右上手臂
glPushMatrix();
glTranslatef(0.2, 0,0);
glRotatef(angle[1], 0,0,1);
glTranslatef(0.2, 0,0);
glColor3f(1,1,0);///黃色
glutSolidTeapot(0.2);///右下手臂
glPopMatrix();
glPopMatrix();///右側
glPushMatrix();///左側
glTranslatef(-0.2, 0,0 );
glRotatef(angle[2], 0,0,1);
glTranslatef(-0.2, 0,0 );
glColor3f(0,1,0);///綠色
glutSolidTeapot(0.2);///左上手臂
glPushMatrix();
glTranslatef(-0.2, 0,0);
glRotatef(angle[3], 0,0,1);
glTranslatef(-0.2, 0,0);
glColor3f(0,0,1);///藍色
glutSolidTeapot(0.2);///左下手臂
glPopMatrix();
glPopMatrix();///右側
glutSwapBuffers();
}
void mouse(int button, int state, int x, int y)
{///TODO2:備份(old)mouse位置
oldX=x; oldY=y;///TODO2:備份(old)mouse位置
}
void saveAll()
{
if(fout==NULL)fout=fopen("motion3.txt","w+");
for(int i=0;i<10;i++)
{
printf( "%d",angle[i]);
fprintf( fout,"%d",angle[i]);
}
printf("\n");
fprintf(fout,"\n");
}
void motion(int x, int y)
{///TODO2:滑動,更新 angleID對應的angle[]
angle[angleID] += (x-oldX);
oldX=x;
saveAll();
glutPostRedisplay();///TODO2:重畫畫面
}
void readAll()
{
if(fin==NULL)fin=fopen("motion3.txt","r");
for(int i=0;i<10;i++)
{
fscanf(fin,"%d",&angle[i]);
}
}
void keyboard(unsigned char key, int x, int y)
{///TODO2: 鍵盤,選angleID
if(key=='0') angleID=0;
if(key=='1') angleID=1;
if(key=='2') angleID=2;
if(key=='3') angleID=3;
if(key=='r')
{
readAll();
glutPostRedisplay();
}
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week14 file");
glutDisplayFunc(display);
glutMouseFunc(mouse);///TODO2:備份(old)mouse位置
glutMotionFunc(motion);///TODO2:滑動,更新 angleID對應的angle[]
glutKeyboardFunc(keyboard);///TODO2: 鍵盤,選angleID
glutMainLoop();
}






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