(1)在3dcg10的網站: http://www.cmlab.csie.ntu.edu.tw/~jsyeh/3dcg10/ 下載source,data,win32,glut32.dll並解壓縮
(2)在codeblocks打開glut專案並把裡面的範例程式刪掉
然後貼到codeblocks裡
(4)將source裡的glm.c和glm.h拉進專案的資料夾
然後把glm.c的檔名改成cpp
(5)在專案中加入glm.cpp
(6)把data資料夾拉進freeglut/bin


#include <GL/glut.h>
#include "glm.h"
GLMmodel* model = NULL;
const GLfloat light_ambient[] = {0.0f, 0.0f, 0.0f, 1.0f};
const GLfloat light_diffuse[] = {1.0f, 1.0f, 1.0f, 1.0f};
const GLfloat light_specular[] = {1.0f, 1.0f, 1.0f, 1.0f};
const GLfloat light_position[] = {2.0f, 5.0f, -5.0f, 0.0f};
const GLfloat mat_ambient[] = {0.7f, 0.7f, 0.7f, 1.0f};
const GLfloat mat_diffuse[] = {0.8f, 0.8f, 0.8f, 1.0f};
const GLfloat mat_specular[] = {1.0f, 1.0f, 1.0f, 1.0f};
const GLfloat high_shininess[] = {100.0f};
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
if(model==NULL) {
model = glmReadOBJ("DATA/Al.obj");
glmUnitize(model);
glmFacetNormals(model);
glmVertexNormals(model, 90);
}
glPushMatrix();
glRotatef(180,0,1,0);
glmDraw(model, GLM_SMOOTH|GLM_MATERIAL);
glPopMatrix();
glutSwapBuffers();
}
main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("親手打造的");
glutDisplayFunc(display);
glEnable(GL_DEPTH_TEST);
glEnable(GL_LIGHT0);
glEnable(GL_NORMALIZE);
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_LIGHTING);
glLightfv(GL_LIGHT0,GL_AMBIENT, light_ambient);
glLightfv(GL_LIGHT0,GL_DIFFUSE, light_diffuse);
glLightfv(GL_LIGHT0,GL_SPECULAR, light_specular);
glLightfv(GL_LIGHT0,GL_POSITION, light_position);
glMaterialfv(GL_FRONT,GL_AMBIENT, mat_ambient);
glMaterialfv(GL_FRONT,GL_DIFFUSE, mat_diffuse);
glMaterialfv(GL_FRONT,GL_SPECULAR, mat_specular);
glMaterialfv(GL_FRONT,GL_SHININESS, high_shininess);
}









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