2020年5月13日 星期三

2020/5/13-week12

播放WAV檔

#include <windows.h>
#include <mmsystem.h>                                                 playsound函式
int main()
{
    PlaySoundA("ccheer.wav", NULL, SND_SYNC);
                            檔名             空        聲音同步
}
檔案要存在freeglut\bin裡面

進階

#include <windows.h>
#include <mmsystem.h>
#include <GL/glut.h>
void display()
{
}
void keyboard(unsigned char key,int x, int y)
{
    if(key=='1')PlaySoundA("do.wav", NULL, SND_ASYNC);           不同步,不等結束,繼續
    if(key=='2')PlaySoundA("re.wav", NULL, SND_ASYNC);
    if(key=='3')PlaySoundA("mi.wav", NULL, SND_ASYNC);
    if(key=='4')PlaySoundA("fa.wav", NULL, SND_ASYNC);
    if(key=='5')PlaySoundA("so.wav", NULL, SND_ASYNC);
}
int main(int argc,char**argv)
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
    glutCreateWindow("week12");
    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);                                                               鍵盤函式
    glutMainLoop();
}

導入mp3

CMP3_MCI.h老師給的mp3程式

丟入相同路徑

#include <windows.h>
#include <mmsystem.h>
#include <GL/glut.h>
#include "CMP3_MCI.h"                       雙引號,專案在同一個目錄
CMP3_MCI mp3;                                   宣告變數,mp3

void display()
{
}
void keyboard(unsigned char key,int x, int y)
{
    if(key=='1')PlaySoundA("do.wav", NULL, SND_ASYNC);
    if(key=='2')PlaySoundA("re.wav", NULL, SND_ASYNC);
    if(key=='3')PlaySoundA("mi.wav", NULL, SND_ASYNC);
    if(key=='4')PlaySoundA("fa.wav", NULL, SND_ASYNC);
    if(key=='5')PlaySoundA("so.wav", NULL, SND_ASYNC);
}
int main(int argc,char**argv)
{
    mp3.Load("music.mp3");
    mp3.Play();

    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
    glutCreateWindow("week12");
    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);
    glutMainLoop();
}

把單音符變合弦



#include <windows.h>
#include <mmsystem.h>
#include <GL/glut.h>
#include "CMP3_MCI.h"
CMP3_MCI mp3;
CMP3_MCI Do,Re,Mi,Fa,So;                                五個物件變數
void display()
{

}
void keyboard(unsigned char key,int x, int y)
{
    if(key=='1')Do.Play();///PlaySoundA("do.wav", NULL, SND_ASYNC);      可有合弦
    if(key=='2')Re.Play();///PlaySoundA("re.wav", NULL, SND_ASYNC);
    if(key=='3')Mi.Play();///PlaySoundA("mi.wav", NULL, SND_ASYNC);
    if(key=='4')Fa.Play();///PlaySoundA("fa.wav", NULL, SND_ASYNC);
    if(key=='5')So.Play();///PlaySoundA("so.wav", NULL, SND_ASYNC);
}
int main(int argc,char**argv)
{
    Do.Load("do.wav"); Re.Load("Re.wav"); Mi.Load("Mi.wav");          五個變數 設好檔案
    Fa.Load("Fa.wav"); So.Load("So.wav");
    mp3.Load("music.mp3");
    ///mp3.Play();
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
    glutCreateWindow("week12");

    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);

    glutMainLoop();
}

整合檔案

把.cbp的檔案路徑刪除

拉進 freeglut.dll 就可以把其他檔案整合在同一個資料夾


遊戲

#include <windows.h>
#include <mmsystem.h>
#include <GL/glut.h>
#include "CMP3_MCI.h"
CMP3_MCI mp3;
CMP3_MCI Do, Re, Mi, Fa, So;

float ballX=0, ballY=0, dx=0.05, dy=0.03;        ballX會加上dx, ballY會加上dy
void display()
{                   小遊戲....有個球,會動來來動
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glPushMatrix();                                                   備份
        glTranslatef(ballX, ballY, 0);                          移到ballX,ballY
        glutSolidSphere(0.1, 30,30);                           圓球
    glPopMatrix();                                                     還原
    glutSwapBuffers();
}
void timer(int t)                                                       timer
{
    glutTimerFunc(50, timer, t+1);                           用timer
    ballX+=dx; ballY+=dy;                                      球會動
    if(ballX>=1){
        Do.Play(); dx= -dx;
    }
    if(ballX<=-1){
        Re.Play(); dx= -dx;
    }
    if(ballY>=1){
        Mi.Play(); dy= -dy;
    }
    if(ballY<=-1){
        Fa.Play(); dy= -dy;
    }
    glutPostRedisplay();
}
void mouse(int button, int state, int x, int y)         mouse會有槍聲
{
    if(state==GLUT_DOWN) PlaySoundA("shot.wav", NULL, SND_ASYNC);
}
void keyboard(unsigned char key, int x, int y)
{                             
    if(key=='1') Do.Play();///TODO4 PlaySoundA("do.wav",NULL,SND_ASYNC);
    if(key=='2') Re.Play();///TODO4//PlaySoundA("re.wav",NULL,SND_ASYNC);
    if(key=='3') Mi.Play();///TODO4//PlaySoundA("mi.wav",NULL,SND_ASYNC);
    if(key=='4') Fa.Play();///TODO4//PlaySoundA("fa.wav",NULL,SND_ASYNC);
    if(key=='5') So.Play();///TODO4//PlaySoundA("so.wav",NULL,SND_ASYNC);
}
int main(int argc, char**argv)
{
    Do.Load("do.wav"); Re.Load("re.wav"); Mi.Load("mi.wav");
    Fa.Load("fa.wav"); So.Load("so.wav");
    mp3.Load("music.mp3");
    ///mp3.Play();
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE |GLUT_DEPTH);
    glutCreateWindow("week12 sound");
    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);
    glutTimerFunc(50, timer, 0);
    glutMouseFunc(mouse);
    glutMainLoop();
}





























































































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