
#include<GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glColor3f(1,0,0);
glScalef(0.5,0.2,0.3);
glutSolidCube(1);
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week09");
glutDisplayFunc(display);
glutMainLoop();
}
#include<GL/glut.h>
void myCube()
{
glPushMatrix();
glScalef(0.5,0.2,0.3);
glutSolidCube(1);
glPopMatrix();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glColor3f(1,0,0);
myCube();
glTranslatef(0.4,0.1,0);
glColor3f(1,1,0);
myCube();
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week09");
glutDisplayFunc(display);
glutMainLoop();
}
旋轉!
#include<GL/glut.h>
void myCube()
{
glPushMatrix();
glColor3f(1,0,0);
glScalef(0.5,0.2,0.3);
glutSolidCube(1);
glPopMatrix();
}
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,0,1);
myCube();
glPopMatrix();
angle++;
glutSwapBuffers();
}
int main(int argc, char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week09");
glutIdleFunc(display);
glutDisplayFunc(display);
glutMainLoop();
}

新增一行程式碼:glTranslatef(0.22,0,0);
讓紅方塊可以繞著中心點轉動。

#include<GL/glut.h>
void myCube()
{
glPushMatrix();
glColor3f(1,0,0);
glScalef(0.5,0.2,0.3);
glutSolidCube(1);
glPopMatrix();
}
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glColor3f(0,1,0);
glutSolidCube(0.6);///身體本身,綠色
glPushMatrix();
glTranslatef(0.3,0.3,0);///旋轉手臂掛在右上角
glRotatef(angle,0,0,1);
glTranslatef(0.22,0,0);///旋轉中心點放在畫面中心
myCube();
glPopMatrix();
angle++;
glutSwapBuffers();
}
int main(int argc, char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week09");
glutIdleFunc(display);
glutDisplayFunc(display);
glutMainLoop();
}




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