電腦圖學 學習日誌
week10
- 複習: T-R-T (像關節一樣的)轉動 (小考&HW3)
- 主題: Timer計時器 vs. Idle函式 機制的差別
- 複習: 貼圖(多張貼圖)
- 提醒: HW3 (簡單的機器人)
(一)主題: Timer計時器 vs. Idle函式 機制的差別
效果:開始程式,物件定格2秒再開始轉動
開啟glut內建程式做修改
新的函式:
void timer(int t)
{
glutTimerFunc(33 , timer , t+1 );///再撥一下
glutPostRedisplay();///重畫畫面
}
main函式:
int main(int argc, char *argv[])
{
///glutIdleFunc(idle);
glutTimerFunc(2000 , timer , 0 );
}
(二)貼圖
- 需使用OpenCV
- 在codeblocks使用OpenCV需先在setting的Compiler做設定
程式碼:
#include <opencv/highgui.h> ///for cvLoadImage()
#include <opencv/cv.h> ///for cvCvtColor()
#include <GL/glut.h> ///3D glut
#include <stdio.h>
GLUquadric * quad;
GLuint id;
float angle=0;
void display()
{ glEnable(GL_DEPTH_TEST); ///要啟動 Detph Test 深度值的測試,3D顯示才正確
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();///自動轉動
glRotatef(90, 1,0,0);
glRotatef(angle, 0,0,1);///自動轉動
gluQuadricTexture(quad, 1);
gluSphere(quad, 1, 30, 30);///glutSolidTeapot(0.3);
glPopMatrix();///自動轉動
glFlush();
}
void timer(int t)
{ glutTimerFunc(20, timer, 0);/// 1000 msec 50fps:20msec
angle+=1;///自動轉
glutPostRedisplay();
}
int myTexture(char *filename)
{
IplImage * img = cvLoadImage(filename); ///OpenCV讀圖
cvCvtColor(img,img, CV_BGR2RGB); ///OpenCV轉色彩 (需要cv.h)
glEnable(GL_TEXTURE_2D); ///1. 開啟貼圖功能
GLuint id; ///準備一個 unsigned int 整數, 叫 貼圖ID
glGenTextures(1, &id); /// 產生Generate 貼圖ID
glBindTexture(GL_TEXTURE_2D, id); ///綁定bind 貼圖ID
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖T, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖S, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); /// 貼圖參數, 放大時的內插, 用最近點
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); /// 貼圖參數, 縮小時的內插, 用最近點
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
return id;
}
void myInit()
{ quad = gluNewQuadric();
id = myTexture("images.jpg");
}
int main(int argc, char**argv)
{ glutInit(&argc, argv);
glutCreateWindow("3D");
glutDisplayFunc(display); ///顯示
glutTimerFunc(0, timer, 0);
myInit(); ///我的 init 初始化 把貼圖準備好 前面OpenCV 2行, 後面 OpenGL 9行
glutMainLoop();
}
完成效果:
(三)貼圖/多個
效果:一次呈現多個貼圖,背景貼圖與兩個球體貼圖
#include <opencv/highgui.h>
#include <opencv/cv.h>#include <GL/glut.h>
#include <stdio.h>
GLUquadric * quad;
GLuint id,id2,id3;///要記得宣告
float angle=0;
void display()
{
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glBindTexture(GL_TEXTURE_2D, id3);///綁定bind 貼圖ID
glBegin(GL_POLYGON);///背景
glTexCoord2f(0,0); glVertex2f(-1,+1);///貼圖座標+頂點(可參考Week03作業)
glTexCoord2f(0,1); glVertex2f(-1,-1);
glTexCoord2f(1,1); glVertex2f(+1,-1);
glTexCoord2f(1,0); glVertex2f(+1,+1);
glEnd();
glPushMatrix();///第一顆球體
glTranslatef(0.6,0,0);
glRotatef(90, 1,0,0);
glRotatef(angle, 0,0,1);
glBindTexture(GL_TEXTURE_2D, id2); ///綁定bind 貼圖ID
gluQuadricTexture(quad, 1);
gluSphere(quad, 0.3, 30, 30);//0.3是半徑
glPopMatrix();
glPushMatrix();///第二顆球體
glRotatef(90, 1,0,0);
glRotatef(angle, 0,0,1);
glBindTexture(GL_TEXTURE_2D, id);///綁定bind 貼圖ID
gluQuadricTexture(quad, 1);
gluSphere(quad, 0.3, 30, 30);
glPopMatrix();
glFlush();
}
void timer(int t)
{
glutTimerFunc(20, timer, 0);
angle+=1;
glutPostRedisplay();
}
int myTexture(char *filename)
{
IplImage * img = cvLoadImage(filename);
cvCvtColor(img,img, CV_BGR2RGB);
glEnable(GL_TEXTURE_2D);
GLuint id;
glGenTextures(1, &id);
glBindTexture(GL_TEXTURE_2D, id); ///綁定bind 貼圖ID
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
return id;
}
void myInit()
{
quad = gluNewQuadric();
id = myTexture("images.jpg");///圖1
id2 = myTexture("images2.jpg");///圖2
id3 = myTexture("bg3.jpg");///圖3
///圖要放在C:\Users\Administrator\Desktop\freeglut\bin
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutCreateWindow("3D");
glutDisplayFunc(display);
glutTimerFunc(0, timer, 0);
myInit();
glutMainLoop();
}
完成效果:
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