複習T-R-T
- 老師很用心地寫了一個程式碼,讓我們更了解T-R-T的用法

Timer計時器
void timer(int t)
{
glutTimerFunc(33, timer, t+1);
glutPostRedisplay();
}
- 把"glutKeyboardFunc(key);"下的"glutIdleFunc(idle);"改成"glutTimerFunc( 2000, timer, 0);"
- 執行後,圖片將等2秒後開始,程式碼中(1000ms = 1s)
貼圖
- 先下載OpenCV,並重新開啟CodeBlocks
- 將老師給的貼圖程式碼複製到新開啟的CodeBlocks
- 到Setting裡Compiler的Linker Setting新增cv210、cxcore210、highgui210
- 再到Search directories裡的Compiler新增C:\OpenCV2.1\include,再到Linker新增C:\OpenCV2.1\lib
- 上網找一張照片存在freeglut裡的bin,命名為"image.jpg"

#include <opencv/highgui.h>
#include <opencv/cv.h>
#include <GL/glut.h>
GLUquadric * quad;
GLuint id,id2;///新增id
float angle=0;
void display()
{ glEnable(GL_DEPTH_TEST); ///要啟動 Detph Test 深度值的測試,3D顯示才正確
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();///left
glTranslatef(-0.6,0,0);
glRotatef(90, 1,0,0);
glRotatef(angle, 0,0,1);
glBindTexture(GL_TEXTURE_2D, id);///綁貼圖
gluQuadricTexture(quad, 1);
gluSphere(quad, 0.4, 30, 30);///glutSolidTeapot(0.3);
glPopMatrix();
glPushMatrix();///right
glTranslatef(0.6,0,0);
glRotatef(90, 1,0,0);
glRotatef(angle, 0,0,1);
glBindTexture(GL_TEXTURE_2D, id2);///綁貼圖
gluQuadricTexture(quad, 1);
gluSphere(quad, 0.4, 30, 30);///glutSolidTeapot(0.3);
glPopMatrix();
glFlush();
}
void timer(int t)
{ glutTimerFunc(20, timer, 0);/// 1000 msec 50fps:20msec
angle+=1;
glutPostRedisplay();
}
int myTexture(char *filename)
{
IplImage * img = cvLoadImage(filename); ///OpenCV讀圖
cvCvtColor(img,img, CV_BGR2RGB); ///OpenCV轉色彩 (需要cv.h)
glEnable(GL_TEXTURE_2D); ///1. 開啟貼圖功能
GLuint id; ///準備一個 unsigned int 整數, 叫 貼圖ID
glGenTextures(1, &id); /// 產生Generate 貼圖ID
glBindTexture(GL_TEXTURE_2D, id); ///綁定bind 貼圖ID
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖T, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖S, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); /// 貼圖參數, 放大時的內插, 用最近點
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); /// 貼圖參數, 縮小時的內插, 用最近點
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
return id;
}
void myInit()
{ quad = gluNewQuadric();
id = myTexture("imaged.jpg");
id2 = myTexture("image2.jpg");
}
int main(int argc, char**argv)
{ glutInit(&argc, argv);
glutCreateWindow("3D");
glutDisplayFunc(display); ///顯示
glutTimerFunc(0, timer, 0);
myInit(); ///我的 init 初始化 把貼圖準備好 前面OpenCV 2行, 後面 OpenGL 9行
glutMainLoop();
}

#include <opencv/highgui.h>
#include <opencv/cv.h>
#include <GL/glut.h>
GLUquadric * quad;
GLuint id,id2;///新增id
float angle=0;
void display()
{ glEnable(GL_DEPTH_TEST); ///要啟動 Detph Test 深度值的測試,3D顯示才正確
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glBindTexture(GL_TEXTURE_2D, id);///綁背景貼圖
glBegin(GL_POLYGON);
glTexCoord2f(0,0); glVertex2f(-1,+1);
glTexCoord2f(0,1); glVertex2f(-1,-1);
glTexCoord2f(1,1); glVertex2f(+1,-1);
glTexCoord2f(1,0); glVertex2f(+1,+1);
glEnd();
glPushMatrix();///left
glTranslatef(-0.6,0,0);
glRotatef(90, 1,0,0);
glRotatef(angle, 0,0,1);
glBindTexture(GL_TEXTURE_2D, id);///綁貼圖
gluQuadricTexture(quad, 1);
gluSphere(quad, 0.4, 30, 30);///glutSolidTeapot(0.3);
glPopMatrix();
glPushMatrix();///right
glTranslatef(0.6,0,0);
glRotatef(90, 1,0,0);
glRotatef(angle, 0,0,1);
glBindTexture(GL_TEXTURE_2D, id2);///綁貼圖
gluQuadricTexture(quad, 1);
gluSphere(quad, 0.4, 30, 30);///glutSolidTeapot(0.3);
glPopMatrix();
glFlush();
}
void timer(int t)
{ glutTimerFunc(20, timer, 0);/// 1000 msec 50fps:20msec
angle+=1;
glutPostRedisplay();
}
int myTexture(char *filename)
{
IplImage * img = cvLoadImage(filename); ///OpenCV讀圖
cvCvtColor(img,img, CV_BGR2RGB); ///OpenCV轉色彩 (需要cv.h)
glEnable(GL_TEXTURE_2D); ///1. 開啟貼圖功能
GLuint id; ///準備一個 unsigned int 整數, 叫 貼圖ID
glGenTextures(1, &id); /// 產生Generate 貼圖ID
glBindTexture(GL_TEXTURE_2D, id); ///綁定bind 貼圖ID
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖T, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖S, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); /// 貼圖參數, 放大時的內插, 用最近點
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); /// 貼圖參數, 縮小時的內插, 用最近點
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
return id;
}
void myInit()
{ quad = gluNewQuadric();
id = myTexture("imaged.jpg");
id2 = myTexture("image2.jpg");
}
int main(int argc, char**argv)
{ glutInit(&argc, argv);
glutCreateWindow("3D");
glutDisplayFunc(display); ///顯示
glutTimerFunc(0, timer, 0);
myInit(); ///我的 init 初始化 把貼圖準備好 前面OpenCV 2行, 後面 OpenGL 9行
glutMainLoop();
}

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