🔴使用P語言模擬T-R-T對特定軸旋轉

🔴先移動下方的glTranslatef再移動上方glTranslatef的,調整旋轉中心
🔴用Timer計時器,等2秒再動畫
void timer(int t)
{/// ==>要有正確的速度,用Timer計時器
///每天早上小葉老師
///05:55響=>撥05:58,再睡
///05:58響=>撥06:01,再睡
///05:01響=>撥06:04,再睡
glutTimerFunc(33,timer,t+1);///再播下一個timer
glutPostRedisplay();///重畫畫面
}
///glutIdleFunc(idle); ///不要用Idle函式
glutTimerFunc(2000,timer,0);///設定第一個Timer,等2秒,再動畫
///多少ms(1000ms=1s)
🔴做出一顆會旋轉的地球
#include <opencv/highgui.h> ///for cvLoadImage()
#include <opencv/cv.h> ///for cvCvtColor()
#include <GL/glut.h> ///3D glut
#include <stdio.h>
GLUquadric * quad;
GLuint id; ///記得要宣告
float angle=0;
void display()
{
glEnable(GL_DEPTH_TEST); ///要啟動 Detph Test 深度值的測試,3D顯示才正確
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();///自動轉很帥
glRotatef(90, 1,0,0);
glRotatef(angle, 0,0,1);///自動轉很帥
gluQuadricTexture(quad, 1);
gluSphere(quad, 1, 30, 30);///glutSolidTeapot(0.3);
glPopMatrix();///自動轉很帥
glFlush();
}
void timer(int t)
{ glutTimerFunc(20, timer, 0);/// 1000 msec 50fps:20msec
angle+=1;///自動轉很帥
glutPostRedisplay();
}
int myTexture(char *filename)
{
IplImage * img = cvLoadImage(filename); ///OpenCV讀圖
cvCvtColor(img,img, CV_BGR2RGB); ///OpenCV轉色彩 (需要cv.h)
glEnable(GL_TEXTURE_2D); ///開啟貼圖功能
GLuint id; ///準備一個 unsigned int 整數, 叫 貼圖ID
glGenTextures(1, &id); /// 產生Generate 貼圖ID
glBindTexture(GL_TEXTURE_2D, id); ///綁定bind 貼圖ID
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖T, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖S, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); /// 貼圖參數, 放大時的內插, 用最近點
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); /// 貼圖參數, 縮小時的內插, 用最近點
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
return id;
}
void myInit()
{ quad = gluNewQuadric();
id = myTexture("image.jpg");
}
int main(int argc, char**argv)
{ glutInit(&argc, argv);
glutCreateWindow("3D");
glutDisplayFunc(display); ///顯示
glutTimerFunc(0, timer, 0);
myInit(); ///我的 init 初始化 把貼圖準備好 前面OpenCV 2行, 後面 OpenGL 9行
glutMainLoop();
}

🔴將地球縮小
gluSphere(quad, 1, 30, 30);改0.3

🔴做出一顆旋轉的地球和一顆旋轉的月球
#include <opencv/highgui.h>
#include <opencv/cv.h>
#include <GL/glut.h>
#include <stdio.h>
GLUquadric * quad;
GLuint id,idmoon,idsky; ///記得要宣告
float angle=0;
void display()
{
glEnable(GL_DEPTH_TEST); ///要啟動 Detph Test 深度值的測試,3D顯示才正確
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glBindTexture(GL_TEXTURE_2D, idsky);///綁定bind 貼圖ID
glBegin(GL_POLYGON);///背景
glTexCoord2f(0,0);glVertex2f(-1,+1);///貼圖座標+頂點
glTexCoord2f(0,1);glVertex2f(-1,-1);
glTexCoord2f(1,1);glVertex2f(+1,-1);
glTexCoord2f(1,0);glVertex2f(+1,+1);
glEnd();
glPushMatrix();///第一顆球體(月球)
glTranslatef(0.6,0,0);
glRotatef(90, 1,0,0);
glRotatef(angle, 0,0,1);
glBindTexture(GL_TEXTURE_2D, idmoon);///綁定bind 貼圖ID
gluQuadricTexture(quad, 1);
gluSphere(quad, 0.3, 30, 30);
glPopMatrix();
glPushMatrix();///第二顆球體(地球)
glRotatef(90, 1,0,0);
glRotatef(angle, 0,0,1);
glBindTexture(GL_TEXTURE_2D, id);///綁定bind 貼圖ID
gluQuadricTexture(quad, 1);
gluSphere(quad, 0.3, 30, 30);
glPopMatrix();
glFlush();
}
void timer(int t)
{
glutTimerFunc(20, timer, 0);
angle+=1;
glutPostRedisplay();
}
int myTexture(char *filename)
{
IplImage * img = cvLoadImage(filename); ///OpenCV讀圖
cvCvtColor(img,img, CV_BGR2RGB); ///OpenCV轉色彩 (需要cv.h)
glEnable(GL_TEXTURE_2D); ///開啟貼圖功能
GLuint id; ///準備一個 unsigned int 整數, 叫 貼圖ID
glGenTextures(1, &id); /// 產生Generate 貼圖ID
glBindTexture(GL_TEXTURE_2D, id); ///綁定bind 貼圖ID
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖T, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖S, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); /// 貼圖參數, 放大時的內插, 用最近點
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); /// 貼圖參數, 縮小時的內插, 用最近點
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
return id;
}
void myInit()
{
quad = gluNewQuadric();
id = myTexture("image.jpg");///地球
idmoon = myTexture("moon.jpg");///月球
idsky = myTexture("starsky.jpg");///星空
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutCreateWindow("3D");
glutDisplayFunc(display); ///顯示
glutTimerFunc(0, timer, 0);
myInit(); ///我的 init 初始化 把貼圖準備好 前面OpenCV 2行, 後面 OpenGL 9行
glutMainLoop();
}
#include <opencv/highgui.h> ///for cvLoadImage()
#include <opencv/cv.h> ///for cvCvtColor()
#include <GL/glut.h> ///3D glut
#include <stdio.h>
GLUquadric * quad;
GLuint id; ///記得要宣告
float angle=0;
void display()
{
glEnable(GL_DEPTH_TEST); ///要啟動 Detph Test 深度值的測試,3D顯示才正確
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();///自動轉很帥
glRotatef(90, 1,0,0);
glRotatef(angle, 0,0,1);///自動轉很帥
gluQuadricTexture(quad, 1);
gluSphere(quad, 1, 30, 30);///glutSolidTeapot(0.3);
glPopMatrix();///自動轉很帥
glFlush();
}
void timer(int t)
{ glutTimerFunc(20, timer, 0);/// 1000 msec 50fps:20msec
angle+=1;///自動轉很帥
glutPostRedisplay();
}
int myTexture(char *filename)
{
IplImage * img = cvLoadImage(filename); ///OpenCV讀圖
cvCvtColor(img,img, CV_BGR2RGB); ///OpenCV轉色彩 (需要cv.h)
glEnable(GL_TEXTURE_2D); ///開啟貼圖功能
GLuint id; ///準備一個 unsigned int 整數, 叫 貼圖ID
glGenTextures(1, &id); /// 產生Generate 貼圖ID
glBindTexture(GL_TEXTURE_2D, id); ///綁定bind 貼圖ID
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖T, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖S, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); /// 貼圖參數, 放大時的內插, 用最近點
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); /// 貼圖參數, 縮小時的內插, 用最近點
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
return id;
}
void myInit()
{ quad = gluNewQuadric();
id = myTexture("image.jpg");
}
int main(int argc, char**argv)
{ glutInit(&argc, argv);
glutCreateWindow("3D");
glutDisplayFunc(display); ///顯示
glutTimerFunc(0, timer, 0);
myInit(); ///我的 init 初始化 把貼圖準備好 前面OpenCV 2行, 後面 OpenGL 9行
glutMainLoop();
}

🔴將地球縮小
gluSphere(quad, 1, 30, 30);改0.3

🔴做出一顆旋轉的地球和一顆旋轉的月球
#include <opencv/highgui.h>
#include <opencv/cv.h>
#include <GL/glut.h>
#include <stdio.h>
GLUquadric * quad;
GLuint id,idmoon,idsky; ///記得要宣告
float angle=0;
void display()
{
glEnable(GL_DEPTH_TEST); ///要啟動 Detph Test 深度值的測試,3D顯示才正確
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glBindTexture(GL_TEXTURE_2D, idsky);///綁定bind 貼圖ID
glBegin(GL_POLYGON);///背景
glTexCoord2f(0,0);glVertex2f(-1,+1);///貼圖座標+頂點
glTexCoord2f(0,1);glVertex2f(-1,-1);
glTexCoord2f(1,1);glVertex2f(+1,-1);
glTexCoord2f(1,0);glVertex2f(+1,+1);
glEnd();
glPushMatrix();///第一顆球體(月球)
glTranslatef(0.6,0,0);
glRotatef(90, 1,0,0);
glRotatef(angle, 0,0,1);
glBindTexture(GL_TEXTURE_2D, idmoon);///綁定bind 貼圖ID
gluQuadricTexture(quad, 1);
gluSphere(quad, 0.3, 30, 30);
glPopMatrix();
glPushMatrix();///第二顆球體(地球)
glRotatef(90, 1,0,0);
glRotatef(angle, 0,0,1);
glBindTexture(GL_TEXTURE_2D, id);///綁定bind 貼圖ID
gluQuadricTexture(quad, 1);
gluSphere(quad, 0.3, 30, 30);
glPopMatrix();
glFlush();
}
void timer(int t)
{
glutTimerFunc(20, timer, 0);
angle+=1;
glutPostRedisplay();
}
int myTexture(char *filename)
{
IplImage * img = cvLoadImage(filename); ///OpenCV讀圖
cvCvtColor(img,img, CV_BGR2RGB); ///OpenCV轉色彩 (需要cv.h)
glEnable(GL_TEXTURE_2D); ///開啟貼圖功能
GLuint id; ///準備一個 unsigned int 整數, 叫 貼圖ID
glGenTextures(1, &id); /// 產生Generate 貼圖ID
glBindTexture(GL_TEXTURE_2D, id); ///綁定bind 貼圖ID
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖T, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖S, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); /// 貼圖參數, 放大時的內插, 用最近點
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); /// 貼圖參數, 縮小時的內插, 用最近點
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
return id;
}
void myInit()
{
quad = gluNewQuadric();
id = myTexture("image.jpg");///地球
idmoon = myTexture("moon.jpg");///月球
idsky = myTexture("starsky.jpg");///星空
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutCreateWindow("3D");
glutDisplayFunc(display); ///顯示
glutTimerFunc(0, timer, 0);
myInit(); ///我的 init 初始化 把貼圖準備好 前面OpenCV 2行, 後面 OpenGL 9行
glutMainLoop();
}





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