2020年4月15日 星期三

準備好期中退選了嗎?

期中考準備


打光Light

windows
data
glut32
下載

Light Material

今天主題

開啟 glutproject  

#include <GL/glut.h>
光的陣列宣告
const GLfloat light_ambient[]  = { 0.0f, 0.0f, 0.0f, 1.0f };
const GLfloat light_diffuse[]  = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_position[] = { 2.0f, 5.0f, -5.0f, 0.0f };
MATERIAL的值
const GLfloat mat_ambient[]    = { 0.7f, 0.7f, 0.7f, 1.0f };
const GLfloat mat_diffuse[]    = { 0.8f, 0.8f, 0.8f, 1.0f };
const GLfloat mat_specular[]   = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat high_shininess[] = { 100.0f };
茶壺程式
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glutSolidTeapot( 0.3);
    glutSwapBuffers();
}






int main(int argc,char**argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("week07 light");
打光設定函式
 glutDisplayFunc(display);
3D深淺度測試>>>>>近的蓋掉遠的
 glEnable(GL_DEPTH_TEST);
打開第一個燈光
glEnable(GL_LIGHT0);
glEnable(GL_NORMALIZE);
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_LIGHTING);
光的設定值
glLightfv(GL_LIGHT0, GL_AMBIENT,  light_ambient);
glLightfv(GL_LIGHT0, GL_DIFFUSE,  light_diffuse);
glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
material的設定值
glMaterialfv(GL_FRONT, GL_AMBIENT,   mat_ambient);
glMaterialfv(GL_FRONT, GL_DIFFUSE,   mat_diffuse);
glMaterialfv(GL_FRONT, GL_SPECULAR,  mat_specular);
glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);

 glutDisplayFunc(display);
    
}




進階

滑鼠按著光源跟著移動

#include <GL/glut.h>
光的陣列宣告
const GLfloat light_ambient[]  = { 0.0f, 0.0f, 0.0f, 1.0f };
const GLfloat light_diffuse[]  = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
GLfloat light_position[] = { 2.0f, 5.0f, -5.0f, 0.0f };        <<<<<<<<<<const 刪掉讓數值可以變動
MATERIAL的值
const GLfloat mat_ambient[]    = { 0.7f, 0.7f, 0.7f, 1.0f };
const GLfloat mat_diffuse[]    = { 0.8f, 0.8f, 0.8f, 1.0f };
const GLfloat mat_specular[]   = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat high_shininess[] = { 100.0f };
茶壺程式
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glutSolidTeapot( 0.3);
    glutSwapBuffers();
}
motion函式改light_position[]的值,呼叫函式
void motion(int x,int y)
{
光源x的座標
    light_position[0]=(x-150)/15.0;
光源ㄗ的座標
    light_position[1]=-(y-150)/15.0;
    glLightfv(GL_LIGHT0, GL_POSITION, light_position);
重畫畫面
    glutPostRedisplay();
}





int main(int argc,char**argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("week07 light");
   打光設定函式
    glutDisplayFunc(display);
   讓mouse motion 可以改變光源位置
    glutMotionFunc(motion);

    3D深淺度測試>>>>>近的蓋掉遠的
    glEnable(GL_DEPTH_TEST);

    打開第一個燈光
    glEnable(GL_LIGHT0);
    glEnable(GL_NORMALIZE);
    glEnable(GL_COLOR_MATERIAL);
    glEnable(GL_LIGHTING);
    光的設定值
    glLightfv(GL_LIGHT0, GL_AMBIENT,  light_ambient);
    glLightfv(GL_LIGHT0, GL_DIFFUSE,  light_diffuse);
    glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
    glLightfv(GL_LIGHT0, GL_POSITION, light_position);
    material的設定值
    glMaterialfv(GL_FRONT, GL_AMBIENT,   mat_ambient);
    glMaterialfv(GL_FRONT, GL_DIFFUSE,   mat_diffuse);
    glMaterialfv(GL_FRONT, GL_SPECULAR,  mat_specular);
    glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);

    glutDisplayFunc(display);

    glutMainLoop();


}






















沒有留言:

張貼留言