#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glColor3f(1,0,0);
glScalef(0.5,0.2,0.2);
glutSolidCube(1);
glPopMatrix();
glutSwapBuffers();
}
int main (int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week09");
glutDisplayFunc(display);
glutMainLoop();
}

#include <GL/glut.h>
void myCube()
{
glPushMatrix();
glColor3f(1,0,0);
glScalef(0.5,0.2,0.2);
glutSolidCube(1);
glPopMatrix();
}
float angle=0; →轉動變數//角度
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,0,1); →轉動
myCube();
glPopMatrix();
angle++; →每次角度增加
glutSwapBuffers();
}
int main (int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week09");
glutIdleFunc(display); →有空Idle時再重畫畫面
glutDisplayFunc(display);
glutMainLoop();
}

#include <GL/glut.h>
void myCube()
{
glPushMatrix();
glColor3f(1,0,0);
glScalef(0.5,0.2,0.2);
glutSolidCube(1);
glPopMatrix();
}
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,0,1);
glTranslatef(0.22,0,0); →把要轉動的中心放到畫面中心
myCube();
glPopMatrix();
angle++;
glutSwapBuffers();
}
int main (int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week09");
glutIdleFunc(display);
glutDisplayFunc(display);
glutMainLoop();
}

#include <GL/glut.h>
void myCube()
{
glPushMatrix();
glColor3f(1,0,0);
glScalef(0.5,0.2,0.2);
glutSolidCube(1);
glPopMatrix();
}
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(0,1,0);
glutSolidCube(0.6); →綠色的身體
glPushMatrix();
glTranslatef(0.3,0.3,0); →把下面旋轉中的手臂改到右上角
glRotatef(angle,0,0,1);
glTranslatef(0.22,0,0);
myCube();
glPopMatrix();
angle++;
glutSwapBuffers();
}
int main (int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week09");
glutIdleFunc(display);
glutDisplayFunc(display);
glutMainLoop();
}

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