接下來試著使用旋轉的功能

依照後三點給的軸往右旋轉

將程式碼改成可以自己手動旋轉

之後將茶壺的程式也改成可以手動旋轉的
#include <GL/glut.h>
float myAngle=0;
void motion(int x,int y)
{
myAngle=x;
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(myAngle,0,0,1);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week04");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}

改過後的程式碼更順暢
#include <GL/glut.h>
float myAngle=0,oldX=0;
void motion(int x,int y)
{
myAngle+=(x-oldX);///myAngle=x;
oldX=x;///因為x退休了
glutPostRedisplay();
}
void mouse(int button,int state,int x,int y)
{
oldX=x;///按下去時,把位子記起來,它是oldX
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(myAngle,0,0,1);///對Z軸做旋轉
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week04");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMouseFunc(mouse);
glutMainLoop();
}

依照後三點給的軸往右旋轉

將程式碼改成可以自己手動旋轉

之後將茶壺的程式也改成可以手動旋轉的
#include <GL/glut.h>
float myAngle=0;
void motion(int x,int y)
{
myAngle=x;
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(myAngle,0,0,1);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week04");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}

改過後的程式碼更順暢
#include <GL/glut.h>
float myAngle=0,oldX=0;
void motion(int x,int y)
{
myAngle+=(x-oldX);///myAngle=x;
oldX=x;///因為x退休了
glutPostRedisplay();
}
void mouse(int button,int state,int x,int y)
{
oldX=x;///按下去時,把位子記起來,它是oldX
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(myAngle,0,0,1);///對Z軸做旋轉
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week04");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMouseFunc(mouse);
glutMainLoop();
}

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