1.利用Mouseፅ來寫程式
#include <GL/glut.h>
#include <stdio.h> ///注意為了printf()
void display()
{
glutSolidTeapot( 0.3 );
glutSwapBuffers();
}
void mouse(int button, int state, int x,int y)///mouse的函式
{///鍵:0左 、1中、2右鍵, 0下,1上, x:0..300,y:0..300
printf("%d %d %d %d\n", button,state ,x ,y);///值
}
int main(int argc,char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week03");
glutDisplayFunc(display);
glutMouseFunc(mouse);///mouse的函式
glutMainLoop();
}
(滑鼠點一下茶壺的小黑 數值就會跑出來~)
2.移動茶壺位置 glTranslatef(x,y,z)
#include <GL/glut.h>
#include <stdio.h>
float teapotX=0,teapotY=0;///用變數表示座標
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);///清畫面
glPushMatrix();///備份矩陣
glTranslatef(teapotX,teapotY,0);///glTranslatef(x,y,z) 會移動x,y,z
glutSolidTeapot( 0.3 );
glPopMatrix();///備份矩陣
glutSwapBuffers();
}
void mouse(int button, int state, int x,int y)
{/// x:0...150...300
///-150 -150 0 150 把mouse座標-150
///÷150.0 -1 0 +1 再除150.0
///改成 -1 0 +1 就會得到-1...+1的範圍
teapotX= (x-150)/150.0;///換算座標的部分
teapotY=-(y-150)/150.0;///y會反過來所以加負號
}
int main(int argc,char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week03");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMainLoop();
}
(滑鼠點哪個位置茶壺就會跑到那個位置)
3.用Mouse來寫程式(描點畫圖)配上小畫家✎
#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glBegin(GL_POLYGON);
///後面的數字座標點用小畫家就可以看出來
glVertex2f((227-150)/150.0, -(132-150)/150.0);///227,132
glVertex2f((151-150)/150.0, -(115-150)/150.0);///151,115
glVertex2f((85-150)/150.0, -(141-150)/150.0);///85,141
glVertex2f((118-150)/150.0, -(188-150)/150.0);///118,188
glVertex2f((180-150)/150.0, -(186-150)/150.0);///180,186
glEnd();
glutSwapBuffers();
}
void mouse(int button, int state, int x,int y)
{
}
int main(int argc,char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week03");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMainLoop();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glBegin(GL_POLYGON);
///後面的數字座標點用小畫家就可以看出來
glVertex2f((227-150)/150.0, -(132-150)/150.0);///227,132
glVertex2f((151-150)/150.0, -(115-150)/150.0);///151,115
glVertex2f((85-150)/150.0, -(141-150)/150.0);///85,141
glVertex2f((118-150)/150.0, -(188-150)/150.0);///118,188
glVertex2f((180-150)/150.0, -(186-150)/150.0);///180,186
glEnd();
glutSwapBuffers();
}
void mouse(int button, int state, int x,int y)
{
}
int main(int argc,char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week03");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMainLoop();
}




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