Zuvio複習上週
1.用Zuvio填寫上週複習的回饋表(點、線、面、色彩)
2.複習上禮拜所教的程式
MOUSE函式
1.先用上禮拜做的茶壺程式碼來做修改,以至於可以用滑鼠點擊他而有顯示座標
2.進階改他的程式碼讓茶壺可以跟隨滑鼠位置而去移動
#include <GL/glut.h>
#include <stdio.h>
float teapotX=0, teapotY=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(teapotX, teapotY, 0);
glutSolidTeapot( 0.3 );
glPopMatrix();
glutSwapBuffers();
}
void mouse(int button, int state, int x, int y)
{
teapotX = (x-150)/150.0;
teapotY = -(y-150)/150.0;
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week03");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMainLoop();
}
3.再將移動茶壺的程式碼做修改,改它的座標位置讓他變成不同的形狀
#include <GL/glut.h>
#include <stdio.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glBegin(GL_POLYGON);
glVertex2f( (227-150)/150.0, -(132-150)/150.0);
glVertex2f( (151-150)/150.0, -(115-150)/150.0);
glVertex2f( (85-150)/150.0, -(141-150)/150.0);
glVertex2f( (118-150)/150.0, -(188-150)/150.0);
glVertex2f( (180-150)/150.0, -(186-150)/150.0);
glEnd();
glutSwapBuffers();
}
void mouse(int button, int state, int x, int y)
{
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week03");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMainLoop();
}




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