- Review Week2 -
下載 data.zip, windows.zip, glut32.dll
跑 Shape.exe 及 Transformation.exe
- GLUT Mouse -
#include <GL/glut.h>
#include <stdio.h>
void display()
{
glColor3f(0,0,1);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
void mouse(int button,int state,int x,int y)
{
printf("%d %d %d %d\n", button, state, x, y);
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("Week3");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMainLoop();
}
#include <GL/glut.h>
#include <stdio.h>
float teapotX=0, teapotY=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix(); //備份矩陣
glTranslatef(teapotX,teapotY,0); //移動
glutSolidTeapot(0.3);
glPopMatrix(); //備份矩陣
glutSwapBuffers();
}
void mouse(int button,int state,int x,int y) //Mouse的函式
{
teapotX= (x-150)/150.0;
teapotY=-(y-150)/150.0;
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("Week3");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMainLoop();
}
- GLUT Begin&End -
#include <GL/glut.h>
#include <stdio.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glBegin(GL_POLYGON);
glVertex2f((280-150)/150.0,-(150-150)/150.0);
glVertex2f((200-150)/150.0,-(120-150)/150.0);
glVertex2f((120-150)/150.0,-(160-150)/150.0);
glEnd();
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("Week3");
glutDisplayFunc(display);
glutMainLoop();
}





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