( 1 )
http://www.cmlab.csie.ntu.edu.tw/~jsyeh/3dcg10/
or google: jsyeh.org.3dcg10 copy from the first web.
( 2 )
download:
glut32.dll
data.zip
windows.
( 3 )
data and glut32.dll -- windows
open Transformation.
( 4 )
右手大拇指定則

用滑鼠旋轉

float myAngle=0;
void motion(int x,int y)
{
myAngle=x;
glutPostRedisplay();
}
int main()
{
glutMotionFunc(motion);// 加進main函式中
}
teapot rotate.

#include <GL/glut.h>
float myAngle=0;
void motion(int x,int y)
{
myAngle=x;
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(myAngle,0,0,1);
glutWireTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
int main(int argc,char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week 02 CCE");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}
讓他轉順一點

#include <GL/glut.h>
float myAngle=0,oldx=0;
void motion(int x,int y)
{
myAngle+=(x-oldx);
oldx=x;
glutPostRedisplay();
}
void mouse(int button,int state,int x,int y)
{
oldx=x;
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(myAngle,0,0,1);
glutWireTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
int main(int argc,char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week 02 CCE");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMouseFunc(mouse);
glutMainLoop();
}
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