

寫出上次的茶壺但是旋轉軸怪怪的所以需要更改
#include <GL/glut.h>
float myAngle=0;
void motion(int x,int y)
{
myAngle=x;
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(myAngle,0,0,1);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week04");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}
更改過後更加順暢

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