
如圖比讚之後,紅箭頭為大拇指,其餘四根手指指項方向為藍箭頭,模型往藍箭頭方向轉動。

改為滑鼠移動控制轉動

#include <GL/glut.h>
float myAngle=0;
void motion(int x,int y)
{
myAngle = x;
glutPostRedisplay();
}
void display()
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(myAngle, 0,0,1);
glutSolidTeapot( 0.3 );
glPopMatrix();
glutSwapBuffers();
}
int main(int argc,char ** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week04");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}

#include <GL/glut.h>
float myAngle=0,oldX=0;
void motion(int x,int y)
{
myAngle += (x-oldX);
oldX = x;
glutPostRedisplay();
}
void mouse(int button, int state, int x, int y)
{
oldX=x;
}
void display()
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(myAngle, 0,0,1);
glutSolidTeapot( 0.3 );
glPopMatrix();
glutSwapBuffers();
}
int main(int argc,char ** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week04");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMouseFunc(mouse);
glutMainLoop();
}
每一次都取代新的座標
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