1.寫Mouse的函式
#include <GL/glut.h>#include <stdio.h>
void display()
{
///glColor3f(1,0,0);
glutSolidTeapot(0.3);///設定為實心的茶壺
glutSwapBuffers();
}
void mouse(int button,int state,int x,int y)
{
printf("%d %d %d %d\n",button,state,x,y);
}
int main(int argc, char **argv)///*與[]等價
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week03");
glutDisplayFunc(display);
glutMouseFunc(mouse);///mouse的函式
glutMainLoop();
}

2.寫移動glTranslatef(x,y,z)的函式
#include <GL/glut.h>#include <stdio.h>
float teapotX=0,teapotY=0;///用變數-1~+1表示座標
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);///清畫面
glPushMatrix();///備份矩陣
glTranslatef(teapotX,teapotY,0);///移動
glutSolidTeapot(0.3);
glPushMatrix();///備份矩陣
glutSwapBuffers();
}
void mouse(int button,int state,int x,int y)
{
teapotX=(x-150)/150.0;///換算座標
teapotY=-(y-150)/150.0;///y座標要反過來 加負號
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week03");
glutDisplayFunc(display);
glutMouseFunc(mouse);///mouse的函式
glutMainLoop();
}

3.寫Motiom的函式
#include <GL/glut.h>void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);///清畫面
glBegin(GL_POLYGON);
glVertex2f((227-150)/150.0,-(132-150)/150.0);
glVertex2f((151-150)/150.0,-(115-150)/150.0);
glVertex2f((85-150)/150.0,-(141-150)/150.0);
glVertex2f((118-150)/150.0,-(188-150)/150.0);
glVertex2f((180-150)/150.0,-(186-150)/150.0);
glEnd();
glutSwapBuffers();
}
void mouse(int button,int state,int x,int y)
{
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week03");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMainLoop();
}

HOMEWORK:照以上方法挑選圖案做出來!
#include <GL/glut.h>
#include <math.h>
void display()
{
glClearColor(1,1,1,1);///背景白色
float x=-0.45,y=0.2;///圓形位置
///glClearColor(0,0,0,0);
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glBegin(GL_POLYGON);///紅色長方形
glColor3f(1,0,0);
glVertex2f((41-150)/150.0,-(78-150)/150.0);
glVertex2f((41-150)/150.0,-(244-150)/150.0);
glVertex2f((260-150)/150.0,-(244-150)/150.0);
glVertex2f((260-150)/150.0,-(78-150)/150.0);
glEnd();
glBegin(GL_POLYGON);///藍色長方形
glColor3f(0,0,1);
glVertex2f((41-150)/150.0,-(78-150)/150.0);
glVertex2f((41-150)/150.0,-(150-150)/150.0);
glVertex2f((130-150)/150.0,-(150-150)/150.0);
glVertex2f((130-150)/150.0,-(78-150)/150.0);
glEnd();
glColor3f(1,1,1);///白色
glBegin(GL_POLYGON);///圓形
for (float a=0; a<=3.14; a+=0.01){
glVertex2f(x+0.05*cos (a), y-0.05*sin (a) );
}///圓形大小
for (float a=0; a<=3.14; a+=0.01){
glVertex2f(x+0.05*cos (a), y+0.05*sin (a) );
}
glEnd();
glBegin(GL_POLYGON);
glVertex2f((92-150)/150.0,-(99-150)/150.0);
glVertex2f((95-150)/150.0,-(87-150)/150.0);
glVertex2f((98-150)/150.0,-(97-150)/150.0);
glEnd();
glutSwapBuffers();
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("HW2");
glutDisplayFunc(display);
glutMainLoop();
}

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