#include <GL/glut.h>
void display()
{
glutSolidTeapot(0.3);
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week03");
glutDisplayFunc(display);
glutMainLoop();
}

2.判斷滑鼠座標的程式
#include <GL/glut.h>
#include <stdio.h>
void display()
{
glutSolidTeapot(0.3);
glutSwapBuffers();
}
void mouse(int button ,int state, int x, int y)
{
printf("%d %d %d %d\n",button,state,x,y);
}
int main(int argc,char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week03");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMainLoop();
}

3.可以移動的茶壺
#include <GL/glut.h>
#include <stdio.h>
float teapotX=0,teapotY=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef( teapotX, teapotY, 0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void mouse(int button ,int state, int x, int y)
{
teapotX = (x-150)/150.0;
teapotY = -(y-150)/150.0;
}
int main(int argc,char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week03");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMainLoop();
}

4.自製圖案
#include <GL/glut.h>
#include <stdio.h>
float teapotX=0,teapotY=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glBegin(GL_POLYGON);
glVertex2f((227-150)/150.0, -(132-150)/150.0);
glVertex2f((151-150)/150.0, -(115-150)/150.0);
glVertex2f((85-150)/150.0, -(141-150)/150.0);
glVertex2f((118-150)/150.0, -(188-150)/150.0);
glVertex2f((180-150)/150.0, -(186-150)/150.0);
glEnd();
glutSwapBuffers();
}
void mouse(int button ,int state, int x, int y)
{
teapotX = (x-150)/150.0;
teapotY = -(y-150)/150.0;
}
int main(int argc,char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week03");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMainLoop();
}

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