左鍵0
中鍵1
右鍵2
x:0-300
y:0-300


新增座標讓茶壺顯示位置改變
#include <GL/glut.h>
#include <stdio.h>
float teapotX=-1, teapotY=0; ←––新增座標
void display()
{
glPushMatrix();
glTranslatef(teapotX, teapotY, 0);
glutSolidTeapot(0.3);
glPopMatrix(); ←––
glutSwapBuffers();
}
void mouse(int button, int state, int x, int y)
{
printf("%d %d %d %d\n", button, state, x, y);
}
int main(int argc,char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week03");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMainLoop();
}


畫圖案
在小畫家上點選頂點新增座標在程式
#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glBegin(GL_POLYGON);
glVertex2f((127-150)/150.0,-(132-150)/150.0); ←––新增座標
glVertex2f((151-150)/150.0,-(115-150)/150.0);
glVertex2f((85-150)/150.0,-(141-150)/150.0);
glVertex2f((118-150)/150.0,-(188-150)/150.0);
glVertex2f((180-150)/150.0,-(186-150)/150.0); ←––
glEnd();
glutSwapBuffers();
}
void mouse(int button, int state, int x, int y)
{
}
int main(int argc,char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week03");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMainLoop();
}

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