1.Transformation
#include <GL/glut.h>
float myAngle=0;
void motion(int x, int y)
{
myAngle = x;
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(myAngle, 0,0,1);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
int main(int argc,char ** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week04");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}
#include <GL/glut.h>
float myAngle=0, oldx=0;
void motion(int x, int y)
{
myAngle += (x-oldx);
oldx = x;
glutPostRedisplay();
}
void mouse(int button, int state,int x,int y)
{
oldx=x;
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(myAngle, 0,0,1);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
int main(int argc,char ** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week04");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}



沒有留言:
張貼留言